1 | if live_call() |
2 | return global.live_result; |
3 | if (message_noloop == false && obj_pl.x > (x - activation_distance)) |
4 | { |
5 | var dialogue = instance_create_depth((x - 40), (y - 40), -9999, obj_dialogue_withered_floweys) |
6 | with (dialogue) |
7 | { |
8 | for (var i = 0; i < array_length(other.message); i++) |
9 | message[i] = other.message[i] |
10 | } |
11 | message_noloop = true |
12 | } |