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gml_Object_obj_withered_flowey_interactable_Step_0

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if live_call()
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    return global.live_result;
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if (message_noloop == false && obj_pl.x > (x - activation_distance))
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{
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    var dialogue = instance_create_depth((x - 40), (y - 40), -9999, obj_dialogue_withered_floweys)
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    with (dialogue)
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    {
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        for (var i = 0; i < array_length(other.message); i++)
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            message[i] = other.message[i]
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    }
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    message_noloop = true
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}