Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_woodboard_overworld_yellow_Step_0

(view raw script w/o annotations or w/e)
1
if (global.snowdin_flag[2] == 0)
2
    return;
3
if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() //gml_Script_scr_interact { if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state) { var pl_dir = obj_pl.direction var pl_x = 0 var pl_y = 0 var check_distance_x = 0 var check_distance_y = 0 switch pl_dir { case 0: pl_x = obj_pl.bbox_right pl_y = obj_pl.bbox_top + 1 check_distance_x = 20 break case 180: pl_x = obj_pl.bbox_left pl_y = obj_pl.bbox_top + 1 check_distance_x = -20 break case 90: pl_x = obj_pl.x pl_y = obj_pl.bbox_top check_distance_y = -20 break case 270: pl_x = obj_pl.x pl_y = obj_pl.bbox_bottom check_distance_y = 20 break } if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false) return true; } }
() == true && waiter == 0 && (!instance_exists(obj_dialogue)))
4
    waiter = 1
5
if (waiter == 1)
6
{
7
    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
8
    with (msg)
9
    {
10
        portrait = false
11
        sndfnt = 99
12
        if (global.route == 3)
13
            message[0] = "* A tube full of water."
14
        else
15
            message[0] = "* The water-meter is full of#  liquid ice."
16
    }
17
    waiter = 2
18
}
19
if (waiter == 2 && (!instance_exists(obj_dialogue)))
20
    waiter = 0