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gml_RoomCC_rm_snowdin_21_yellow_3_Create

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if (global.route == 3)
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{
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    message[0] = "* (An abandoned kiosk with snow#  slowly gathering inside.)"
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    message[1] = "* (You watch as the bitter,#  whistling breeze rustles the#  notebook lying on the counter.)"
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}
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message[0] = "* (There's a notebook on the#  counter, titled, 'My Puzzle#  Blueprints'.)"
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message[1] = "* (This must be where Martlet#  sketches her puzzle ideas.)"