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gml_RoomCC_rm_steamworks_22_2_Create

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1
var murder = global.geno_complete[3]
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if (((!murder) && global.sworks_flag[12] < 2) || (murder && global.sworks_flag[12] < 1))
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    instance_destroy()
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x_target = 100
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y_target = 150
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room_target = 170