1 | var shadow = instance_create(0, 0, obj_shadow_master) |
2 | instance_create(0, 0, obj_steamworks_footsteps) |
3 | instance_create(0, 0, obj_steamworks_metal_sounds) |
4 | instance_create(0, 0, obj_vignette) |
5 | with (shadow) |
6 | reverse = true |