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gml_Room_rm_steamworks_04_transition_b_Create

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1
if (global.sworks_flag[1] < 3)
2
{
3
    instance_create(0, 0, obj_steamworks_metal_sounds)
4
    instance_create(0, 0, obj_vignette)
5
}
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else
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    tile_layer_hide(1000000)