1 | if (global.sworks_flag[1] >= 1) |
2 | { |
3 | tile_layer_shift(1000001, 80, 0) |
4 | tile_layer_shift(1000003, 80, 0) |
5 | } |
6 | if (global.sworks_flag[1] < 3) |
7 | { |
8 | instance_create(0, 0, obj_steamworks_metal_sounds) |
9 | instance_create(0, 0, obj_vignette) |
10 | } |
11 | else |
12 | { |
13 | tile_layer_hide(1000000) |
14 | tile_layer_hide(1000001) |
15 | } |