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gml_Room_rm_steamworks_04_transition_c_Create

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1
if (global.sworks_flag[1] >= 1)
2
{
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    tile_layer_shift(1000001, 80, 0)
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    tile_layer_shift(1000003, 80, 0)
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}
6
if (global.sworks_flag[1] < 3)
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{
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    instance_create(0, 0, obj_steamworks_metal_sounds)
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    instance_create(0, 0, obj_vignette)
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}
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else
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{
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    tile_layer_hide(1000000)
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    tile_layer_hide(1000001)
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}