1 | function collision_point_all(arg0, arg1, arg2, arg3, arg4) |
2 | { |
3 | var _a = undefined; |
4 | var _n = 0; |
5 | var _id = collision_point(arg0, arg1, arg2, arg3, arg4); |
6 | while (_id) |
7 | { |
8 | with (_id) |
9 | { |
10 | _a[_n] = id; |
11 | _n++; |
12 | y -= abs(sprite_height); |
13 | } |
14 | _id = collision_point(arg0, arg1, arg2, arg3, arg4); |
15 | } |
16 | for (var _i = 0; _i < _n; _i++) |
17 | { |
18 | with (_a[_i]) |
19 | y += abs(sprite_height); |
20 | } |
21 | return _a; |
22 | } |