| 1 |
function cutscene_npc_action_sprite() |
| 2 |
{ |
| 3 |
with (argument[0]) |
| 4 |
{ |
| 5 |
if (sprite_index != argument[1] || (image_speed == 0 && image_index < (image_number - 1))) |
| 6 |
{ |
| 7 |
action_sprite = true; |
| 8 |
sprite_index = argument[1]; |
| 9 |
image_speed = argument[2]; |
| 10 |
image_index = 0; |
| 11 |
if (argument[3] == true) |
| 12 |
action_sprite_stop = true; |
| 13 |
else |
| 14 |
action_sprite_stop = false; |
| 15 |
} |
| 16 |
else |
| 17 |
{ |
| 18 |
if (image_index >= (image_number - 1)) |
| 19 |
{ |
| 20 |
if (argument[3] == false) |
| 21 |
{ |
| 22 |
action_sprite = false; |
| 23 |
image_speed = 0; |
| 24 |
with (other) |
| 25 |
cutscene_advance(); |
| 26 |
return true; |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
if (argument_count > 4) |
| 31 |
image_speed = argument[4]; |
| 32 |
image_index = image_number - 1; |
| 33 |
with (other) |
| 34 |
cutscene_advance(); |
| 35 |
return true; |
| 36 |
} |
| 37 |
} |
| 38 |
if (argument_count > 5) |
| 39 |
{ |
| 40 |
if (argument[6] >= (image_index - image_speed) && argument[6] <= (image_index + image_speed)) |
| 41 |
{ |
| 42 |
if (!audio_is_playing(argument[5])) |
| 43 |
audio_play_sound(argument[5], 1, 0); |
| 44 |
} |
| 45 |
} |
| 46 |
} |
| 47 |
} |
| 48 |
return false; |
| 49 |
} |