| 1 |
function cutscene_npc_reset_sprite() |
| 2 |
{ |
| 3 |
with (argument[0]) |
| 4 |
{ |
| 5 |
if (action_sprite == true) |
| 6 |
{ |
| 7 |
action_sprite = false; |
| 8 |
npc_direction = argument[1]; |
| 9 |
image_index = 0; |
| 10 |
switch (npc_direction) |
| 11 |
{ |
| 12 |
case "right": |
| 13 |
sprite_index = right_sprite_idle; |
| 14 |
break; |
| 15 |
case "up": |
| 16 |
sprite_index = up_sprite_idle; |
| 17 |
break; |
| 18 |
case "left": |
| 19 |
sprite_index = left_sprite_idle; |
| 20 |
break; |
| 21 |
case "down": |
| 22 |
sprite_index = down_sprite_idle; |
| 23 |
break; |
| 24 |
} |
| 25 |
} |
| 26 |
} |
| 27 |
cutscene_advance(); |
| 28 |
return true; |
| 29 |
} |