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function cutscene_npc_reset_sprite() |
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{ |
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with (argument[0]) |
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{ |
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if (action_sprite == true) |
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{ |
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action_sprite = false; |
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npc_direction = argument[1]; |
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image_index = 0; |
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switch (npc_direction) |
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{ |
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case "right": |
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sprite_index = right_sprite_idle; |
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break; |
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case "up": |
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sprite_index = up_sprite_idle; |
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break; |
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case "left": |
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sprite_index = left_sprite_idle; |
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break; |
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case "down": |
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sprite_index = down_sprite_idle; |
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break; |
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} |
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} |
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} |
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cutscene_advance(); |
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return true; |
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} |