| 1 | function cutscene_npc_set_sprites(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) |
| 2 | { |
| 3 | with (arg0) |
| 4 | { |
| 5 | up_sprite = arg1; |
| 6 | right_sprite = arg2; |
| 7 | down_sprite = arg3; |
| 8 | left_sprite = arg4; |
| 9 | up_sprite_idle = arg5; |
| 10 | right_sprite_idle = arg6; |
| 11 | down_sprite_idle = arg7; |
| 12 | left_sprite_idle = arg8; |
| 13 | } |
| 14 | cutscene_advance(); |
| 15 | } |