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gml_GlobalScript_cutscene_npc_set_sprites

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function cutscene_npc_set_sprites(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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{
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    with (arg0)
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    {
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        up_sprite = arg1;
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        right_sprite = arg2;
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        down_sprite = arg3;
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        left_sprite = arg4;
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        up_sprite_idle = arg5;
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        right_sprite_idle = arg6;
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        down_sprite_idle = arg7;
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        left_sprite_idle = arg8;
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    }
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    cutscene_advance();
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}