1 | function cutscene_npc_set_sprites(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) |
2 | { |
3 | with (arg0) |
4 | { |
5 | up_sprite = arg1; |
6 | right_sprite = arg2; |
7 | down_sprite = arg3; |
8 | left_sprite = arg4; |
9 | up_sprite_idle = arg5; |
10 | right_sprite_idle = arg6; |
11 | down_sprite_idle = arg7; |
12 | left_sprite_idle = arg8; |
13 | } |
14 | cutscene_advance(); |
15 | } |