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function d3d_model_block(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) |
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{ |
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var __ind = arg0; |
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var __x1 = arg1; |
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var __y1 = arg2; |
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var __z1 = arg3; |
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var __x2 = arg4; |
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var __y2 = arg5; |
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var __z2 = arg6; |
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var __hrepeat = arg7; |
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var __vrepeat = arg8; |
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d3d_model_primitive_begin(__ind, 4); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, 0, 0, -1, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, 0, 0, -1, 0, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 0, 0, -1, __hrepeat, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, 0, 0, -1, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, 0, 1, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 0, 0, 1, __hrepeat, 0); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, 0, 0, 1, 0, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, 0, 1, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, 0, 1, 0, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, 0, 1, 0, 0, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 0, 1, 0, __hrepeat, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, 0, 1, 0, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 1, 0, 0, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 1, 0, 0, 0, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 1, 0, 0, __hrepeat, 0); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 1, 0, 0, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 0, -1, 0, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 0, -1, 0, 0, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, 0, -1, 0, __hrepeat, 0); |
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d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 0, -1, 0, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, -1, 0, 0, 0, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, -1, 0, 0, 0, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, -1, 0, 0, __hrepeat, 0); |
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d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, -1, 0, 0, 0, 0); |
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d3d_model_primitive_end(__ind); |
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} |