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gml_GlobalScript_d3d_model_block

(view raw script w/o annotations or w/e)
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function d3d_model_block(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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{
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    var __ind = arg0;
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    var __x1 = arg1;
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    var __y1 = arg2;
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    var __z1 = arg3;
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    var __x2 = arg4;
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    var __y2 = arg5;
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    var __z2 = arg6;
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    var __hrepeat = arg7;
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    var __vrepeat = arg8;
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    d3d_model_primitive_begin(__ind, 4);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, 0, 0, -1, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, 0, 0, -1, 0, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 0, 0, -1, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 0, 0, -1, __hrepeat, 0);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, 0, 0, -1, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, 0, 1, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 0, 0, 1, __hrepeat, 0);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 0, 1, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, 0, 0, 1, 0, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, 0, 1, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, 0, 1, 0, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, 0, 1, 0, 0, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 0, 1, 0, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 0, 1, 0, __hrepeat, 0);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, 0, 1, 0, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 1, 0, 0, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z2, 1, 0, 0, 0, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 1, 0, 0, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 1, 0, 0, __hrepeat, 0);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y2, __z1, 1, 0, 0, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 0, -1, 0, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z2, 0, -1, 0, 0, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, 0, -1, 0, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, 0, -1, 0, __hrepeat, 0);
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    d3d_model_vertex_normal_texture(__ind, __x2, __y1, __z1, 0, -1, 0, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, -1, 0, 0, 0, 0);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z2, -1, 0, 0, 0, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z2, -1, 0, 0, __hrepeat, __vrepeat);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y2, __z1, -1, 0, 0, __hrepeat, 0);
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    d3d_model_vertex_normal_texture(__ind, __x1, __y1, __z1, -1, 0, 0, 0, 0);
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    d3d_model_primitive_end(__ind);
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}