1 | function d3d_primitive_end() |
2 | { |
3 | if (global.__d3dPrimKind != -1) |
4 | { |
5 | vertex_end(global.__d3dPrimBuffer); |
6 | vertex_submit(global.__d3dPrimBuffer, global.__d3dPrimKind, global.__d3dPrimTex); |
7 | global.__d3dPrimKind = -1; |
8 | } |
9 | else |
10 | { |
11 | show_debug_message("d3d_primitive_end :: with no d3d_primitive_begin "); |
12 | } |
13 | } |