| 1 | function d3d_primitive_end() |
| 2 | { |
| 3 | if (global.__d3dPrimKind != -1) |
| 4 | { |
| 5 | vertex_end(global.__d3dPrimBuffer); |
| 6 | vertex_submit(global.__d3dPrimBuffer, global.__d3dPrimKind, global.__d3dPrimTex); |
| 7 | global.__d3dPrimKind = -1; |
| 8 | } |
| 9 | else |
| 10 | { |
| 11 | show_debug_message("d3d_primitive_end :: with no d3d_primitive_begin "); |
| 12 | } |
| 13 | } |