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gml_GlobalScript_d3d_primitive_end

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function d3d_primitive_end()
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{
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    if (global.__d3dPrimKind != -1)
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    {
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        vertex_end(global.__d3dPrimBuffer);
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        vertex_submit(global.__d3dPrimBuffer, global.__d3dPrimKind, global.__d3dPrimTex);
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        global.__d3dPrimKind = -1;
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    }
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    else
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    {
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        show_debug_message("d3d_primitive_end :: with no d3d_primitive_begin ");
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    }
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}