| 1 | function d3d_set_projection(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) |
| 2 | { |
| 3 | var m = matrix_build_lookat(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); |
| 4 | var cam = camera_get_active(); |
| 5 | camera_set_view_mat(cam, m); |
| 6 | if (!global.__d3d) |
| 7 | { |
| 8 | var mproj = matrix_build_projection_ortho(camera_get_view_width(cam), camera_get_view_height(cam), 1, 32000); |
| 9 | camera_set_proj_mat(cam, mproj); |
| 10 | } |
| 11 | camera_apply(cam); |
| 12 | } |