1 | function d3d_set_projection(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) |
2 | { |
3 | var m = matrix_build_lookat(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); |
4 | var cam = camera_get_active(); |
5 | camera_set_view_mat(cam, m); |
6 | if (!global.__d3d) |
7 | { |
8 | var mproj = matrix_build_projection_ortho(camera_get_view_width(cam), camera_get_view_height(cam), 1, 32000); |
9 | camera_set_proj_mat(cam, mproj); |
10 | } |
11 | camera_apply(cam); |
12 | } |