1 | function d3d_transform_add_rotation_x(arg0) |
2 | { |
3 | var c = dcos(arg0); |
4 | var s = dsin(arg0); |
5 | var mT = matrix_build_identity(); |
6 | mT[5] = c; |
7 | mT[6] = -s; |
8 | mT[9] = s; |
9 | mT[10] = c; |
10 | var m = matrix_get(2); |
11 | var mR = matrix_multiply(m, mT); |
12 | matrix_set(2, mR); |
13 | } |