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gml_GlobalScript_d3d_transform_add_rotation_x

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function d3d_transform_add_rotation_x(arg0)
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{
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    var c = dcos(arg0);
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    var s = dsin(arg0);
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    var mT = matrix_build_identity();
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    mT[5] = c;
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    mT[6] = -s;
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    mT[9] = s;
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    mT[10] = c;
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    var m = matrix_get(2);
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    var mR = matrix_multiply(m, mT);
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    matrix_set(2, mR);
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}