| 1 | function d3d_transform_add_rotation_x(arg0) |
| 2 | { |
| 3 | var c = dcos(arg0); |
| 4 | var s = dsin(arg0); |
| 5 | var mT = matrix_build_identity(); |
| 6 | mT[5] = c; |
| 7 | mT[6] = -s; |
| 8 | mT[9] = s; |
| 9 | mT[10] = c; |
| 10 | var m = matrix_get(2); |
| 11 | var mR = matrix_multiply(m, mT); |
| 12 | matrix_set(2, mR); |
| 13 | } |