1 | function d3d_vertex(arg0, arg1, arg2) |
2 | { |
3 | vertex_position_3d(global.__d3dPrimBuffer, arg0, arg1, arg2); |
4 | vertex_normal(global.__d3dPrimBuffer, 0, 0, 0); |
5 | vertex_colour(global.__d3dPrimBuffer, draw_get_colour(), draw_get_alpha()); |
6 | vertex_texcoord(global.__d3dPrimBuffer, 0, 0); |
7 | } |