1 | function d3d_vertex_normal_texture(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) |
2 | { |
3 | vertex_position_3d(global.__d3dPrimBuffer, arg0, arg1, arg2); |
4 | vertex_normal(global.__d3dPrimBuffer, arg3, arg4, arg5); |
5 | vertex_colour(global.__d3dPrimBuffer, draw_get_colour(), draw_get_alpha()); |
6 | vertex_texcoord(global.__d3dPrimBuffer, (arg6 * global.__d3dPrimTexW) + global.__d3dPrimTexX, (arg7 * global.__d3dPrimTexH) + global.__d3dPrimTexY); |
7 | } |