1 | function joystick_check_button(arg0, arg1) |
2 | { |
3 | var jid = __joystick_2_gamepad(arg0); |
4 | var button = 0; |
5 | switch (arg1) |
6 | { |
7 | case 0: |
8 | button = 32769; |
9 | break; |
10 | case 1: |
11 | button = 32770; |
12 | break; |
13 | case 2: |
14 | button = 32771; |
15 | break; |
16 | case 3: |
17 | button = 32772; |
18 | break; |
19 | case 4: |
20 | button = 32773; |
21 | break; |
22 | case 5: |
23 | button = 32775; |
24 | break; |
25 | case 6: |
26 | button = 32774; |
27 | break; |
28 | case 7: |
29 | button = 32776; |
30 | break; |
31 | case 8: |
32 | button = 32777; |
33 | break; |
34 | case 9: |
35 | button = 32778; |
36 | break; |
37 | case 10: |
38 | button = 32779; |
39 | break; |
40 | case 11: |
41 | button = 32780; |
42 | break; |
43 | default: |
44 | button = arg1; |
45 | break; |
46 | } |
47 | return gamepad_button_value(jid, button) != 0; |
48 | } |