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function room_tile_add(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) |
2 |
{ |
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var __ind = arg0; |
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var __back = arg1; |
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var __left = arg2; |
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var __top = arg3; |
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var __width = arg4; |
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var __height = arg5; |
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var __x = arg6; |
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var __y = arg7; |
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var __depth = arg8; |
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if (room_exists(__ind) == false) |
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return -1; |
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var __currroom = layer_get_target_room(); |
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layer_set_target_room(__ind); |
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var __layers = layer_get_all(); |
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var __numlayers = array_length_1d(__layers); |
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var __layertouse = -1; |
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for (var __i = 0; __i < __numlayers; __i++) |
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{ |
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if (layer_get_depth(__layers[__i]) == __depth) |
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{ |
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__layertouse = __layers[__i]; |
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break; |
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} |
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} |
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if (__layertouse == -1) |
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__layertouse = layer_create(__depth); |
29 |
var __tile = layer_tile_create(__layertouse, __x, __y, __back, __left, __top, __width, __height); |
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layer_set_target_room(__currroom); |
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return __tile; |
32 |
} |