| 1 |
function room_tile_clear(arg0) |
| 2 |
{ |
| 3 |
var __ind = arg0; |
| 4 |
if (room_exists(__ind) == false) |
| 5 |
return -1; |
| 6 |
var __currroom = layer_get_target_room(); |
| 7 |
layer_set_target_room(__ind); |
| 8 |
var __layers = layer_get_all(); |
| 9 |
var __numlayers = array_length_1d(__layers); |
| 10 |
for (var __i = 0; __i < __numlayers; __i++) |
| 11 |
{ |
| 12 |
var __els = layer_get_all_elements(__layers[__i]); |
| 13 |
var __numels = array_length_1d(__els); |
| 14 |
for (var __j = 0; __j < __numels; __j++) |
| 15 |
{ |
| 16 |
var __eltype = layer_get_element_type(__els[__j]); |
| 17 |
if (__eltype == 7) |
| 18 |
layer_tile_destroy(__els[__j]); |
| 19 |
} |
| 20 |
} |
| 21 |
layer_set_target_room(__currroom); |
| 22 |
} |