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function room_tile_clear(arg0) |
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{ |
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var __ind = arg0; |
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if (room_exists(__ind) == false) |
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return -1; |
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var __currroom = layer_get_target_room(); |
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layer_set_target_room(__ind); |
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var __layers = layer_get_all(); |
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var __numlayers = array_length_1d(__layers); |
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for (var __i = 0; __i < __numlayers; __i++) |
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{ |
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var __els = layer_get_all_elements(__layers[__i]); |
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var __numels = array_length_1d(__els); |
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for (var __j = 0; __j < __numels; __j++) |
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{ |
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var __eltype = layer_get_element_type(__els[__j]); |
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if (__eltype == 7) |
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layer_tile_destroy(__els[__j]); |
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} |
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} |
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layer_set_target_room(__currroom); |
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} |