1 |
function scr_arc_jumpscr_arc_jumpfunction scr_arc_jump(arg0, arg1)
{
var jump_target_x = arg0;
var jump_target_y = arg1;
var _xd = jump_target_x - x;
var _yd = jump_target_y - y;
if (_xd == 0)
_xd = 1;
gravity = 1.5;
var _hsp = (sign(_xd) * sqrt(abs(_xd))) / 1.5;
var _time = ceil(_xd / _hsp);
hspeed = _xd / _time;
vspeed = (_yd / _time) - ((gravity / 2) * (_time + 1));alarm[0]
if (round(x) == jump_target_x && round(y) == jump_target_y)
{
hspeed = 0;
vspeed = 0;
x = jump_target_x;
y = jump_target_y;
gravity = 0;
return true;
}
return false;
} (arg0, arg1) |
2 |
{ |
3 |
var jump_target_x = arg0; |
4 |
var jump_target_y = arg1; |
5 |
var _xd = jump_target_x - x; |
6 |
var _yd = jump_target_y - y; |
7 |
if (_xd == 0) |
8 |
_xd = 1; |
9 |
gravity = 1.5; |
10 |
var _hsp = (sign(_xd) * sqrt(abs(_xd))) / 1.5; |
11 |
var _time = ceil(_xd / _hsp); |
12 |
hspeed = _xd / _time; |
13 |
vspeed = (_yd / _time) - ((gravity / 2) * (_time + 1)); |
14 |
alarm[0] |
15 |
if (round(x) == jump_target_x && round(y) == jump_target_y) |
16 |
{ |
17 |
hspeed = 0; |
18 |
vspeed = 0; |
19 |
x = jump_target_x; |
20 |
y = jump_target_y; |
21 |
gravity = 0; |
22 |
return true; |
23 |
} |
24 |
return false; |
25 |
} |