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1
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function scr_arc_jumpscr_arc_jump
function scr_arc_jump(arg0, arg1)
{
var jump_target_x = arg0;
var jump_target_y = arg1;
var _xd = jump_target_x - x;
var _yd = jump_target_y - y;
if (_xd == 0)
_xd = 1;
gravity = 1.5;
var _hsp = (sign(_xd) * sqrt(abs(_xd))) / 1.5;
var _time = ceil(_xd / _hsp);
hspeed = _xd / _time;
vspeed = (_yd / _time) - ((gravity / 2) * (_time + 1));
alarm[0]
if (round(x) == jump_target_x && round(y) == jump_target_y)
{
hspeed = 0;
vspeed = 0;
x = jump_target_x;
y = jump_target_y;
gravity = 0;
return true;
}
return false;
} (arg0, arg1)
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2
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{
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3
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var jump_target_x = arg0;
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4
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var jump_target_y = arg1;
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5
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var _xd = jump_target_x - x;
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6
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var _yd = jump_target_y - y;
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7
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if (_xd == 0)
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8
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_xd = 1;
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9
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gravity = 1.5;
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10
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var _hsp = (sign(_xd) * sqrt(abs(_xd))) / 1.5;
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11
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var _time = ceil(_xd / _hsp);
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12
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hspeed = _xd / _time;
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13
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vspeed = (_yd / _time) - ((gravity / 2) * (_time + 1));
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14
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alarm[0]
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15
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if (round(x) == jump_target_x && round(y) == jump_target_y)
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16
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{
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17
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hspeed = 0;
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18
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vspeed = 0;
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19
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x = jump_target_x;
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20
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y = jump_target_y;
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21
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gravity = 0;
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22
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return true;
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23
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}
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24
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return false;
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25
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}
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