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1
|
function scr_battle_core_directory_action_1_namescr_battle_core_directory_action_1_name
function scr_battle_core_directory_action_1_name(arg0, arg1)
{
var battle_enemy_name;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
if (global.action_1_important == true)
draw_set_color(global.action_1_color);
else
draw_set_color(c_white);
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_1_important == true)
draw_set_color(global.action_1_color);
else
draw_set_color(c_white);
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
if (global.action_1_important_2 == true)
draw_set_color(global.action_1_color_2);
else
draw_set_color(c_white);
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
if (global.action_1_important_3 == true)
draw_set_color(global.action_1_color_3);
else
draw_set_color(c_white);
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_1_important == true)
{
draw_set_color(global.action_1_color);
break;
}
draw_set_color(c_white);
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Talk";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "ms mettaton")
{
var turns_passed = global.turns_passed;
if (turns_passed < 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Whoops!";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (turns_passed == 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Charm";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (turns_passed > 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Cry";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Compliment";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Comfort";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b")
{
... (arg0, arg1)
|
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2
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{
|
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3
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var battle_enemy_name;
|
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4
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if (global.battling_boss == true)
|
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5
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{
|
|
6
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battle_enemy_name = global.battle_enemy_name;
|
|
7
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if (global.action_1_important == true)
|
|
8
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draw_set_color(global.action_1_color);
|
|
9
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else
|
|
10
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draw_set_color(c_white);
|
|
11
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}
|
|
12
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else
|
|
13
|
{
|
|
14
|
var act_number = global.act_number;
|
|
15
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switch (act_number)
|
|
16
|
{
|
|
17
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case 1:
|
|
18
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battle_enemy_name = global.battle_enemy_name_1;
|
|
19
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if (global.action_1_important == true)
|
|
20
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draw_set_color(global.action_1_color);
|
|
21
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else
|
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22
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draw_set_color(c_white);
|
|
23
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break;
|
|
24
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case 2:
|
|
25
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battle_enemy_name = global.battle_enemy_name_2;
|
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26
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if (global.action_1_important_2 == true)
|
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27
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draw_set_color(global.action_1_color_2);
|
|
28
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else
|
|
29
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draw_set_color(c_white);
|
|
30
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break;
|
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31
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case 3:
|
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32
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battle_enemy_name = global.battle_enemy_name_3;
|
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33
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if (global.action_1_important_3 == true)
|
|
34
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draw_set_color(global.action_1_color_3);
|
|
35
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else
|
|
36
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draw_set_color(c_white);
|
|
37
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break;
|
|
38
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default:
|
|
39
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battle_enemy_name = global.battle_enemy_name_1;
|
|
40
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if (global.action_1_important == true)
|
|
41
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{
|
|
42
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draw_set_color(global.action_1_color);
|
|
43
|
break;
|
|
44
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}
|
|
45
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draw_set_color(c_white);
|
|
46
|
}
|
|
47
|
}
|
|
48
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var game_mode = global.game_mode;
|
|
49
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if (game_mode == "customs")
|
|
50
|
{
|
|
51
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if (battle_enemy_name == "craniex")
|
|
52
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{
|
|
53
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battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
54
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battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
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55
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battle_menu_option_string = "* Talk";
|
|
56
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
57
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}
|
|
58
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else if (battle_enemy_name == "ms mettaton")
|
|
59
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{
|
|
60
|
var turns_passed = global.turns_passed;
|
|
61
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if (turns_passed < 4)
|
|
62
|
{
|
|
63
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battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
64
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battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
65
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battle_menu_option_string = "* Whoops!";
|
|
66
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
67
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}
|
|
68
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else if (turns_passed == 4)
|
|
69
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{
|
|
70
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battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
71
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battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
72
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battle_menu_option_string = "* Charm";
|
|
73
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
74
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}
|
|
75
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else if (turns_passed > 4)
|
|
76
|
{
|
|
77
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battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
78
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battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
79
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battle_menu_option_string = "* Cry";
|
|
80
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
81
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}
|
|
82
|
}
|
|
83
|
}
|
|
84
|
else if (game_mode == "yellow")
|
|
85
|
{
|
|
86
|
if (battle_enemy_name == "froggit intro")
|
|
87
|
{
|
|
88
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battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
89
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battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
90
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battle_menu_option_string = "* Compliment";
|
|
91
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
92
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}
|
|
93
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else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
|
|
94
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{
|
|
95
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battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
96
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battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
97
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battle_menu_option_string = "* Comfort";
|
|
98
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
99
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}
|
|
100
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else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b")
|
|
101
|
{
|
|
102
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battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
103
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battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
104
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battle_menu_option_string = "* Compliment";
|
|
105
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
106
|
}
|
|
107
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else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b")
|
|
108
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{
|
|
109
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battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
110
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battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
111
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battle_menu_option_string = "* Lick";
|
|
112
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
113
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}
|
|
114
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else if (battle_enemy_name == "crispy scroll a")
|
|
115
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{
|
|
116
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
117
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
118
|
battle_menu_option_string = "* Transform";
|
|
119
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script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
120
|
}
|
|
121
|
else if (battle_enemy_name == "rorrim a")
|
|
122
|
{
|
|
123
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battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
124
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
125
|
battle_menu_option_string = "* Adjust";
|
|
126
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
127
|
}
|
|
128
|
else if (battle_enemy_name == "decibat")
|
|
129
|
{
|
|
130
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
131
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
132
|
battle_menu_option_string = "* Talk";
|
|
133
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
134
|
}
|
|
135
|
else if (battle_enemy_name == "dalv")
|
|
136
|
{
|
|
137
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
138
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
139
|
battle_menu_option_string = "* Talk";
|
|
140
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
141
|
}
|
|
142
|
else if (battle_enemy_name == "micro froggit")
|
|
143
|
{
|
|
144
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
145
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
146
|
battle_menu_option_string = "* Compliment";
|
|
147
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
148
|
}
|
|
149
|
else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b")
|
|
150
|
{
|
|
151
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
152
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
153
|
battle_menu_option_string = "* Sing";
|
|
154
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
155
|
}
|
|
156
|
else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b")
|
|
157
|
{
|
|
158
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
159
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
160
|
battle_menu_option_string = "* Encourage";
|
|
161
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
162
|
}
|
|
163
|
else if (battle_enemy_name == "frostermit a")
|
|
164
|
{
|
|
165
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
166
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
167
|
battle_menu_option_string = "* Inspect";
|
|
168
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
169
|
}
|
|
170
|
else if (battle_enemy_name == "trihecta")
|
|
171
|
{
|
|
172
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
173
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
174
|
battle_menu_option_string = "* Push";
|
|
175
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
176
|
}
|
|
177
|
else if (battle_enemy_name == "tri" || battle_enemy_name == "hec" || battle_enemy_name == "ta")
|
|
178
|
{
|
|
179
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
180
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
181
|
battle_menu_option_string = "* Laugh";
|
|
182
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
183
|
}
|
|
184
|
else if (battle_enemy_name == "martlet pacifist")
|
|
185
|
{
|
|
186
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
187
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
188
|
battle_menu_option_string = "* Rush";
|
|
189
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
190
|
}
|
|
191
|
else if (battle_enemy_name == "martlet genocide")
|
|
192
|
{
|
|
193
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
194
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
195
|
battle_menu_option_string = "* Apologize";
|
|
196
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
197
|
}
|
|
198
|
else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b")
|
|
199
|
{
|
|
200
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
201
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
202
|
battle_menu_option_string = "* Pat";
|
|
203
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
204
|
}
|
|
205
|
else if (battle_enemy_name == "cactony a")
|
|
206
|
{
|
|
207
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
208
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
209
|
battle_menu_option_string = "* Touch";
|
|
210
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
211
|
}
|
|
212
|
else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b")
|
|
213
|
{
|
|
214
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
215
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
216
|
battle_menu_option_string = "* Challenge";
|
|
217
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
218
|
}
|
|
219
|
else if (battle_enemy_name == "bowll a")
|
|
220
|
{
|
|
221
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
222
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
223
|
battle_menu_option_string = "* Clean";
|
|
224
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
225
|
}
|
|
226
|
else if (battle_enemy_name == "el bailador")
|
|
227
|
{
|
|
228
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
229
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
230
|
if (global.route != 3)
|
|
231
|
battle_menu_option_string = "* Twirl";
|
|
232
|
else
|
|
233
|
battle_menu_option_string = "* Stare";
|
|
234
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
235
|
}
|
|
236
|
else if (battle_enemy_name == "flower girls")
|
|
237
|
{
|
|
238
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
239
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
240
|
switch (global.dunes_flag[31])
|
|
241
|
{
|
|
242
|
case 1:
|
|
243
|
battle_menu_option_string = "* Flatter";
|
|
244
|
break;
|
|
245
|
case 2:
|
|
246
|
battle_menu_option_string = "* Accept";
|
|
247
|
break;
|
|
248
|
case 3:
|
|
249
|
battle_menu_option_string = "* Flatter";
|
|
250
|
break;
|
|
251
|
}
|
|
252
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
253
|
}
|
|
254
|
else if (battle_enemy_name == "dummy training pacifist")
|
|
255
|
{
|
|
256
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
257
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
258
|
battle_menu_option_string = "* Talk";
|
|
259
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
260
|
}
|
|
261
|
else if (battle_enemy_name == "ceroba genocide")
|
|
262
|
{
|
|
263
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
264
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
265
|
battle_menu_option_string = "* Resist";
|
|
266
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
267
|
}
|
|
268
|
else if (battle_enemy_name == "starlo")
|
|
269
|
{
|
|
270
|
if (global.attack_cycle < 10)
|
|
271
|
{
|
|
272
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
273
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
274
|
battle_menu_option_string = "* Struggle";
|
|
275
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
276
|
}
|
|
277
|
else if (global.turns_passed >= 18)
|
|
278
|
{
|
|
279
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
280
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
281
|
battle_menu_option_string = "* Surrender";
|
|
282
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
283
|
}
|
|
284
|
else
|
|
285
|
{
|
|
286
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
287
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
288
|
battle_menu_option_string = "* Spin";
|
|
289
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
290
|
}
|
|
291
|
}
|
|
292
|
else if (battle_enemy_name == "ed" || battle_enemy_name == "moray" || battle_enemy_name == "ace" || battle_enemy_name == "mooch")
|
|
293
|
{
|
|
294
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
295
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
296
|
battle_menu_option_string = "* Steady";
|
|
297
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
298
|
}
|
|
299
|
else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b")
|
|
300
|
{
|
|
301
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
302
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
303
|
battle_menu_option_string = "* Question";
|
|
304
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
305
|
}
|
|
306
|
else if (battle_enemy_name == "tellyvis a")
|
|
307
|
{
|
|
308
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
309
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
310
|
battle_menu_option_string = "* Watch";
|
|
311
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
312
|
}
|
|
313
|
else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b")
|
|
314
|
{
|
|
315
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
316
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
317
|
battle_menu_option_string = "* Vibe";
|
|
318
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
319
|
}
|
|
320
|
else if (battle_enemy_name == "sousborg")
|
|
321
|
{
|
|
322
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
323
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
324
|
switch (global.enemy_mode)
|
|
325
|
{
|
|
326
|
case 0:
|
|
327
|
battle_menu_option_string = "* Crack";
|
|
328
|
break;
|
|
329
|
case 1:
|
|
330
|
battle_menu_option_string = "* Boil";
|
|
331
|
break;
|
|
332
|
case 2:
|
|
333
|
battle_menu_option_string = "* Refrigerate";
|
|
334
|
break;
|
|
335
|
}
|
|
336
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
337
|
}
|
|
338
|
else if (battle_enemy_name == "axis")
|
|
339
|
{
|
|
340
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
341
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
342
|
battle_menu_option_string = "* Brace";
|
|
343
|
if (global.action_1_important == true)
|
|
344
|
{
|
|
345
|
if (global.route == 1)
|
|
346
|
battle_menu_option_string = "* Compliment";
|
|
347
|
else if (global.route == 2)
|
|
348
|
battle_menu_option_string = "* Plan B";
|
|
349
|
}
|
|
350
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
351
|
}
|
|
352
|
else if (battle_enemy_name == "macro froggit")
|
|
353
|
{
|
|
354
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
355
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
356
|
if (global.turns_passed == 0)
|
|
357
|
battle_menu_option_string = "* Compliment";
|
|
358
|
else
|
|
359
|
battle_menu_option_string = "* Frog";
|
|
360
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
361
|
}
|
|
362
|
else if (battle_enemy_name == "axis genocide")
|
|
363
|
{
|
|
364
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
365
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
366
|
battle_menu_option_string = "* Push";
|
|
367
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
368
|
}
|
|
369
|
else if (battle_enemy_name == "guardener")
|
|
370
|
{
|
|
371
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
372
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
373
|
battle_menu_option_string = "* Gather";
|
|
374
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
375
|
}
|
|
376
|
else if (battle_enemy_name == "flowey")
|
|
377
|
{
|
|
378
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
379
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
380
|
switch (global.flowey_act[0])
|
|
381
|
{
|
|
382
|
case 0:
|
|
383
|
battle_menu_option_string = "* Forget";
|
|
384
|
break;
|
|
385
|
case 1:
|
|
386
|
battle_menu_option_string = "* Scream";
|
|
387
|
break;
|
|
388
|
case 2:
|
|
389
|
battle_menu_option_string = "* Suffocate";
|
|
390
|
break;
|
|
391
|
case 3:
|
|
392
|
battle_menu_option_string = "* Hide";
|
|
393
|
break;
|
|
394
|
case 4:
|
|
395
|
battle_menu_option_string = "* Persist";
|
|
396
|
break;
|
|
397
|
}
|
|
398
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
399
|
}
|
|
400
|
else if (battle_enemy_name == "ceroba")
|
|
401
|
{
|
|
402
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
403
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
404
|
switch (global.hotland_flag[2])
|
|
405
|
{
|
|
406
|
case 0:
|
|
407
|
battle_menu_option_string = "* Negotiate";
|
|
408
|
break;
|
|
409
|
default:
|
|
410
|
battle_menu_option_string = "* Hope";
|
|
411
|
break;
|
|
412
|
}
|
|
413
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
414
|
}
|
|
415
|
else if (battle_enemy_name == "martlet genocide final")
|
|
416
|
{
|
|
417
|
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
|
|
418
|
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
|
|
419
|
battle_menu_option_string = "* Remind";
|
|
420
|
if (global.hotland_flag[9] >= 2)
|
|
421
|
battle_menu_option_string = "* Focus";
|
|
422
|
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
|
|
423
|
}
|
|
424
|
}
|
|
425
|
}
|