| 1 |
function scr_battle_core_directory_action_1_namescr_battle_core_directory_action_1_namefunction scr_battle_core_directory_action_1_name(arg0, arg1)
{
var battle_enemy_name;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
if (global.action_1_important == true)
draw_set_color(global.action_1_color);
else
draw_set_color(c_white);
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_1_important == true)
draw_set_color(global.action_1_color);
else
draw_set_color(c_white);
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
if (global.action_1_important_2 == true)
draw_set_color(global.action_1_color_2);
else
draw_set_color(c_white);
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
if (global.action_1_important_3 == true)
draw_set_color(global.action_1_color_3);
else
draw_set_color(c_white);
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_1_important == true)
{
draw_set_color(global.action_1_color);
break;
}
draw_set_color(c_white);
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Talk";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "ms mettaton")
{
var turns_passed = global.turns_passed;
if (turns_passed < 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Whoops!";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (turns_passed == 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Charm";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (turns_passed > 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Cry";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Compliment";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Comfort";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b")
{
... (arg0, arg1) |
| 2 |
{ |
| 3 |
var battle_enemy_name; |
| 4 |
if (global.battling_boss == true) |
| 5 |
{ |
| 6 |
battle_enemy_name = global.battle_enemy_name; |
| 7 |
if (global.action_1_important == true) |
| 8 |
draw_set_color(global.action_1_color); |
| 9 |
else |
| 10 |
draw_set_color(c_white); |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
var act_number = global.act_number; |
| 15 |
switch (act_number) |
| 16 |
{ |
| 17 |
case 1: |
| 18 |
battle_enemy_name = global.battle_enemy_name_1; |
| 19 |
if (global.action_1_important == true) |
| 20 |
draw_set_color(global.action_1_color); |
| 21 |
else |
| 22 |
draw_set_color(c_white); |
| 23 |
break; |
| 24 |
case 2: |
| 25 |
battle_enemy_name = global.battle_enemy_name_2; |
| 26 |
if (global.action_1_important_2 == true) |
| 27 |
draw_set_color(global.action_1_color_2); |
| 28 |
else |
| 29 |
draw_set_color(c_white); |
| 30 |
break; |
| 31 |
case 3: |
| 32 |
battle_enemy_name = global.battle_enemy_name_3; |
| 33 |
if (global.action_1_important_3 == true) |
| 34 |
draw_set_color(global.action_1_color_3); |
| 35 |
else |
| 36 |
draw_set_color(c_white); |
| 37 |
break; |
| 38 |
default: |
| 39 |
battle_enemy_name = global.battle_enemy_name_1; |
| 40 |
if (global.action_1_important == true) |
| 41 |
{ |
| 42 |
draw_set_color(global.action_1_color); |
| 43 |
break; |
| 44 |
} |
| 45 |
draw_set_color(c_white); |
| 46 |
} |
| 47 |
} |
| 48 |
var game_mode = global.game_mode; |
| 49 |
if (game_mode == "customs") |
| 50 |
{ |
| 51 |
if (battle_enemy_name == "craniex") |
| 52 |
{ |
| 53 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 54 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 55 |
battle_menu_option_string = "* Talk"; |
| 56 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 57 |
} |
| 58 |
else if (battle_enemy_name == "ms mettaton") |
| 59 |
{ |
| 60 |
var turns_passed = global.turns_passed; |
| 61 |
if (turns_passed < 4) |
| 62 |
{ |
| 63 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 64 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 65 |
battle_menu_option_string = "* Whoops!"; |
| 66 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 67 |
} |
| 68 |
else if (turns_passed == 4) |
| 69 |
{ |
| 70 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 71 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 72 |
battle_menu_option_string = "* Charm"; |
| 73 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 74 |
} |
| 75 |
else if (turns_passed > 4) |
| 76 |
{ |
| 77 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 78 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 79 |
battle_menu_option_string = "* Cry"; |
| 80 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 81 |
} |
| 82 |
} |
| 83 |
} |
| 84 |
else if (game_mode == "yellow") |
| 85 |
{ |
| 86 |
if (battle_enemy_name == "froggit intro") |
| 87 |
{ |
| 88 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 89 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 90 |
battle_menu_option_string = "* Compliment"; |
| 91 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 92 |
} |
| 93 |
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c") |
| 94 |
{ |
| 95 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 96 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 97 |
battle_menu_option_string = "* Comfort"; |
| 98 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 99 |
} |
| 100 |
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b") |
| 101 |
{ |
| 102 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 103 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 104 |
battle_menu_option_string = "* Compliment"; |
| 105 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 106 |
} |
| 107 |
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b") |
| 108 |
{ |
| 109 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 110 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 111 |
battle_menu_option_string = "* Lick"; |
| 112 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 113 |
} |
| 114 |
else if (battle_enemy_name == "crispy scroll a") |
| 115 |
{ |
| 116 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 117 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 118 |
battle_menu_option_string = "* Transform"; |
| 119 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 120 |
} |
| 121 |
else if (battle_enemy_name == "rorrim a") |
| 122 |
{ |
| 123 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 124 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 125 |
battle_menu_option_string = "* Adjust"; |
| 126 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 127 |
} |
| 128 |
else if (battle_enemy_name == "decibat") |
| 129 |
{ |
| 130 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 131 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 132 |
battle_menu_option_string = "* Talk"; |
| 133 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 134 |
} |
| 135 |
else if (battle_enemy_name == "dalv") |
| 136 |
{ |
| 137 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 138 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 139 |
battle_menu_option_string = "* Talk"; |
| 140 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 141 |
} |
| 142 |
else if (battle_enemy_name == "micro froggit") |
| 143 |
{ |
| 144 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 145 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 146 |
battle_menu_option_string = "* Compliment"; |
| 147 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 148 |
} |
| 149 |
else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b") |
| 150 |
{ |
| 151 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 152 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 153 |
battle_menu_option_string = "* Sing"; |
| 154 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 155 |
} |
| 156 |
else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b") |
| 157 |
{ |
| 158 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 159 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 160 |
battle_menu_option_string = "* Encourage"; |
| 161 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 162 |
} |
| 163 |
else if (battle_enemy_name == "frostermit a") |
| 164 |
{ |
| 165 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 166 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 167 |
battle_menu_option_string = "* Inspect"; |
| 168 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 169 |
} |
| 170 |
else if (battle_enemy_name == "trihecta") |
| 171 |
{ |
| 172 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 173 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 174 |
battle_menu_option_string = "* Push"; |
| 175 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 176 |
} |
| 177 |
else if (battle_enemy_name == "tri" || battle_enemy_name == "hec" || battle_enemy_name == "ta") |
| 178 |
{ |
| 179 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 180 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 181 |
battle_menu_option_string = "* Laugh"; |
| 182 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 183 |
} |
| 184 |
else if (battle_enemy_name == "martlet pacifist") |
| 185 |
{ |
| 186 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 187 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 188 |
battle_menu_option_string = "* Rush"; |
| 189 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 190 |
} |
| 191 |
else if (battle_enemy_name == "martlet genocide") |
| 192 |
{ |
| 193 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 194 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 195 |
battle_menu_option_string = "* Apologize"; |
| 196 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 197 |
} |
| 198 |
else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b") |
| 199 |
{ |
| 200 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 201 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 202 |
battle_menu_option_string = "* Pat"; |
| 203 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 204 |
} |
| 205 |
else if (battle_enemy_name == "cactony a") |
| 206 |
{ |
| 207 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 208 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 209 |
battle_menu_option_string = "* Touch"; |
| 210 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 211 |
} |
| 212 |
else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b") |
| 213 |
{ |
| 214 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 215 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 216 |
battle_menu_option_string = "* Challenge"; |
| 217 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 218 |
} |
| 219 |
else if (battle_enemy_name == "bowll a") |
| 220 |
{ |
| 221 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 222 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 223 |
battle_menu_option_string = "* Clean"; |
| 224 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 225 |
} |
| 226 |
else if (battle_enemy_name == "el bailador") |
| 227 |
{ |
| 228 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 229 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 230 |
if (global.route != 3) |
| 231 |
battle_menu_option_string = "* Twirl"; |
| 232 |
else |
| 233 |
battle_menu_option_string = "* Stare"; |
| 234 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 235 |
} |
| 236 |
else if (battle_enemy_name == "flower girls") |
| 237 |
{ |
| 238 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 239 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 240 |
switch (global.dunes_flag[31]) |
| 241 |
{ |
| 242 |
case 1: |
| 243 |
battle_menu_option_string = "* Flatter"; |
| 244 |
break; |
| 245 |
case 2: |
| 246 |
battle_menu_option_string = "* Accept"; |
| 247 |
break; |
| 248 |
case 3: |
| 249 |
battle_menu_option_string = "* Flatter"; |
| 250 |
break; |
| 251 |
} |
| 252 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 253 |
} |
| 254 |
else if (battle_enemy_name == "dummy training pacifist") |
| 255 |
{ |
| 256 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 257 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 258 |
battle_menu_option_string = "* Talk"; |
| 259 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 260 |
} |
| 261 |
else if (battle_enemy_name == "ceroba genocide") |
| 262 |
{ |
| 263 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 264 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 265 |
battle_menu_option_string = "* Resist"; |
| 266 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 267 |
} |
| 268 |
else if (battle_enemy_name == "starlo") |
| 269 |
{ |
| 270 |
if (global.attack_cycle < 10) |
| 271 |
{ |
| 272 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 273 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 274 |
battle_menu_option_string = "* Struggle"; |
| 275 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 276 |
} |
| 277 |
else if (global.turns_passed >= 18) |
| 278 |
{ |
| 279 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 280 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 281 |
battle_menu_option_string = "* Surrender"; |
| 282 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 283 |
} |
| 284 |
else |
| 285 |
{ |
| 286 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 287 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 288 |
battle_menu_option_string = "* Spin"; |
| 289 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 290 |
} |
| 291 |
} |
| 292 |
else if (battle_enemy_name == "ed" || battle_enemy_name == "moray" || battle_enemy_name == "ace" || battle_enemy_name == "mooch") |
| 293 |
{ |
| 294 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 295 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 296 |
battle_menu_option_string = "* Steady"; |
| 297 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 298 |
} |
| 299 |
else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b") |
| 300 |
{ |
| 301 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 302 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 303 |
battle_menu_option_string = "* Question"; |
| 304 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 305 |
} |
| 306 |
else if (battle_enemy_name == "tellyvis a") |
| 307 |
{ |
| 308 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 309 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 310 |
battle_menu_option_string = "* Watch"; |
| 311 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 312 |
} |
| 313 |
else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b") |
| 314 |
{ |
| 315 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 316 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 317 |
battle_menu_option_string = "* Vibe"; |
| 318 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 319 |
} |
| 320 |
else if (battle_enemy_name == "sousborg") |
| 321 |
{ |
| 322 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 323 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 324 |
switch (global.enemy_mode) |
| 325 |
{ |
| 326 |
case 0: |
| 327 |
battle_menu_option_string = "* Crack"; |
| 328 |
break; |
| 329 |
case 1: |
| 330 |
battle_menu_option_string = "* Boil"; |
| 331 |
break; |
| 332 |
case 2: |
| 333 |
battle_menu_option_string = "* Refrigerate"; |
| 334 |
break; |
| 335 |
} |
| 336 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 337 |
} |
| 338 |
else if (battle_enemy_name == "axis") |
| 339 |
{ |
| 340 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 341 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 342 |
battle_menu_option_string = "* Brace"; |
| 343 |
if (global.action_1_important == true) |
| 344 |
{ |
| 345 |
if (global.route == 1) |
| 346 |
battle_menu_option_string = "* Compliment"; |
| 347 |
else if (global.route == 2) |
| 348 |
battle_menu_option_string = "* Plan B"; |
| 349 |
} |
| 350 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 351 |
} |
| 352 |
else if (battle_enemy_name == "macro froggit") |
| 353 |
{ |
| 354 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 355 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 356 |
if (global.turns_passed == 0) |
| 357 |
battle_menu_option_string = "* Compliment"; |
| 358 |
else |
| 359 |
battle_menu_option_string = "* Frog"; |
| 360 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 361 |
} |
| 362 |
else if (battle_enemy_name == "axis genocide") |
| 363 |
{ |
| 364 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 365 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 366 |
battle_menu_option_string = "* Push"; |
| 367 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 368 |
} |
| 369 |
else if (battle_enemy_name == "guardener") |
| 370 |
{ |
| 371 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 372 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 373 |
battle_menu_option_string = "* Gather"; |
| 374 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 375 |
} |
| 376 |
else if (battle_enemy_name == "flowey") |
| 377 |
{ |
| 378 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 379 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 380 |
switch (global.flowey_act[0]) |
| 381 |
{ |
| 382 |
case 0: |
| 383 |
battle_menu_option_string = "* Forget"; |
| 384 |
break; |
| 385 |
case 1: |
| 386 |
battle_menu_option_string = "* Scream"; |
| 387 |
break; |
| 388 |
case 2: |
| 389 |
battle_menu_option_string = "* Suffocate"; |
| 390 |
break; |
| 391 |
case 3: |
| 392 |
battle_menu_option_string = "* Hide"; |
| 393 |
break; |
| 394 |
case 4: |
| 395 |
battle_menu_option_string = "* Persist"; |
| 396 |
break; |
| 397 |
} |
| 398 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 399 |
} |
| 400 |
else if (battle_enemy_name == "ceroba") |
| 401 |
{ |
| 402 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 403 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 404 |
switch (global.hotland_flag[2]) |
| 405 |
{ |
| 406 |
case 0: |
| 407 |
battle_menu_option_string = "* Negotiate"; |
| 408 |
break; |
| 409 |
default: |
| 410 |
battle_menu_option_string = "* Hope"; |
| 411 |
break; |
| 412 |
} |
| 413 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 414 |
} |
| 415 |
else if (battle_enemy_name == "martlet genocide final") |
| 416 |
{ |
| 417 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
| 418 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
| 419 |
battle_menu_option_string = "* Remind"; |
| 420 |
if (global.hotland_flag[9] >= 2) |
| 421 |
battle_menu_option_string = "* Focus"; |
| 422 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
| 423 |
} |
| 424 |
} |
| 425 |
} |