1 |
function scr_battle_core_directory_action_1_namescr_battle_core_directory_action_1_namefunction scr_battle_core_directory_action_1_name(arg0, arg1)
{
var battle_enemy_name;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
if (global.action_1_important == true)
draw_set_color(global.action_1_color);
else
draw_set_color(c_white);
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_1_important == true)
draw_set_color(global.action_1_color);
else
draw_set_color(c_white);
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
if (global.action_1_important_2 == true)
draw_set_color(global.action_1_color_2);
else
draw_set_color(c_white);
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
if (global.action_1_important_3 == true)
draw_set_color(global.action_1_color_3);
else
draw_set_color(c_white);
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
if (global.action_1_important == true)
{
draw_set_color(global.action_1_color);
break;
}
draw_set_color(c_white);
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Talk";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "ms mettaton")
{
var turns_passed = global.turns_passed;
if (turns_passed < 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Whoops!";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (turns_passed == 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Charm";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (turns_passed > 4)
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Cry";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
}
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "froggit intro")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Compliment";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c")
{
battle_menu_option_x = obj_dialogue_box_battle.x + arg0;
battle_menu_option_y = obj_dialogue_box_battle.y + arg1;
battle_menu_option_string = "* Comfort";
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options);
}
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b")
{
... (arg0, arg1) |
2 |
{ |
3 |
var battle_enemy_name; |
4 |
if (global.battling_boss == true) |
5 |
{ |
6 |
battle_enemy_name = global.battle_enemy_name; |
7 |
if (global.action_1_important == true) |
8 |
draw_set_color(global.action_1_color); |
9 |
else |
10 |
draw_set_color(c_white); |
11 |
} |
12 |
else |
13 |
{ |
14 |
var act_number = global.act_number; |
15 |
switch (act_number) |
16 |
{ |
17 |
case 1: |
18 |
battle_enemy_name = global.battle_enemy_name_1; |
19 |
if (global.action_1_important == true) |
20 |
draw_set_color(global.action_1_color); |
21 |
else |
22 |
draw_set_color(c_white); |
23 |
break; |
24 |
case 2: |
25 |
battle_enemy_name = global.battle_enemy_name_2; |
26 |
if (global.action_1_important_2 == true) |
27 |
draw_set_color(global.action_1_color_2); |
28 |
else |
29 |
draw_set_color(c_white); |
30 |
break; |
31 |
case 3: |
32 |
battle_enemy_name = global.battle_enemy_name_3; |
33 |
if (global.action_1_important_3 == true) |
34 |
draw_set_color(global.action_1_color_3); |
35 |
else |
36 |
draw_set_color(c_white); |
37 |
break; |
38 |
default: |
39 |
battle_enemy_name = global.battle_enemy_name_1; |
40 |
if (global.action_1_important == true) |
41 |
{ |
42 |
draw_set_color(global.action_1_color); |
43 |
break; |
44 |
} |
45 |
draw_set_color(c_white); |
46 |
} |
47 |
} |
48 |
var game_mode = global.game_mode; |
49 |
if (game_mode == "customs") |
50 |
{ |
51 |
if (battle_enemy_name == "craniex") |
52 |
{ |
53 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
54 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
55 |
battle_menu_option_string = "* Talk"; |
56 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
57 |
} |
58 |
else if (battle_enemy_name == "ms mettaton") |
59 |
{ |
60 |
var turns_passed = global.turns_passed; |
61 |
if (turns_passed < 4) |
62 |
{ |
63 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
64 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
65 |
battle_menu_option_string = "* Whoops!"; |
66 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
67 |
} |
68 |
else if (turns_passed == 4) |
69 |
{ |
70 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
71 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
72 |
battle_menu_option_string = "* Charm"; |
73 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
74 |
} |
75 |
else if (turns_passed > 4) |
76 |
{ |
77 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
78 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
79 |
battle_menu_option_string = "* Cry"; |
80 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
81 |
} |
82 |
} |
83 |
} |
84 |
else if (game_mode == "yellow") |
85 |
{ |
86 |
if (battle_enemy_name == "froggit intro") |
87 |
{ |
88 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
89 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
90 |
battle_menu_option_string = "* Compliment"; |
91 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
92 |
} |
93 |
else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c") |
94 |
{ |
95 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
96 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
97 |
battle_menu_option_string = "* Comfort"; |
98 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
99 |
} |
100 |
else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b") |
101 |
{ |
102 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
103 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
104 |
battle_menu_option_string = "* Compliment"; |
105 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
106 |
} |
107 |
else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b") |
108 |
{ |
109 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
110 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
111 |
battle_menu_option_string = "* Lick"; |
112 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
113 |
} |
114 |
else if (battle_enemy_name == "crispy scroll a") |
115 |
{ |
116 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
117 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
118 |
battle_menu_option_string = "* Transform"; |
119 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
120 |
} |
121 |
else if (battle_enemy_name == "rorrim a") |
122 |
{ |
123 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
124 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
125 |
battle_menu_option_string = "* Adjust"; |
126 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
127 |
} |
128 |
else if (battle_enemy_name == "decibat") |
129 |
{ |
130 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
131 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
132 |
battle_menu_option_string = "* Talk"; |
133 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
134 |
} |
135 |
else if (battle_enemy_name == "dalv") |
136 |
{ |
137 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
138 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
139 |
battle_menu_option_string = "* Talk"; |
140 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
141 |
} |
142 |
else if (battle_enemy_name == "micro froggit") |
143 |
{ |
144 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
145 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
146 |
battle_menu_option_string = "* Compliment"; |
147 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
148 |
} |
149 |
else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b") |
150 |
{ |
151 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
152 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
153 |
battle_menu_option_string = "* Sing"; |
154 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
155 |
} |
156 |
else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b") |
157 |
{ |
158 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
159 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
160 |
battle_menu_option_string = "* Encourage"; |
161 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
162 |
} |
163 |
else if (battle_enemy_name == "frostermit a") |
164 |
{ |
165 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
166 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
167 |
battle_menu_option_string = "* Inspect"; |
168 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
169 |
} |
170 |
else if (battle_enemy_name == "trihecta") |
171 |
{ |
172 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
173 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
174 |
battle_menu_option_string = "* Push"; |
175 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
176 |
} |
177 |
else if (battle_enemy_name == "tri" || battle_enemy_name == "hec" || battle_enemy_name == "ta") |
178 |
{ |
179 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
180 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
181 |
battle_menu_option_string = "* Laugh"; |
182 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
183 |
} |
184 |
else if (battle_enemy_name == "martlet pacifist") |
185 |
{ |
186 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
187 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
188 |
battle_menu_option_string = "* Rush"; |
189 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
190 |
} |
191 |
else if (battle_enemy_name == "martlet genocide") |
192 |
{ |
193 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
194 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
195 |
battle_menu_option_string = "* Apologize"; |
196 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
197 |
} |
198 |
else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b") |
199 |
{ |
200 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
201 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
202 |
battle_menu_option_string = "* Pat"; |
203 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
204 |
} |
205 |
else if (battle_enemy_name == "cactony a") |
206 |
{ |
207 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
208 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
209 |
battle_menu_option_string = "* Touch"; |
210 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
211 |
} |
212 |
else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b") |
213 |
{ |
214 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
215 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
216 |
battle_menu_option_string = "* Challenge"; |
217 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
218 |
} |
219 |
else if (battle_enemy_name == "bowll a") |
220 |
{ |
221 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
222 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
223 |
battle_menu_option_string = "* Clean"; |
224 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
225 |
} |
226 |
else if (battle_enemy_name == "el bailador") |
227 |
{ |
228 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
229 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
230 |
if (global.route != 3) |
231 |
battle_menu_option_string = "* Twirl"; |
232 |
else |
233 |
battle_menu_option_string = "* Stare"; |
234 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
235 |
} |
236 |
else if (battle_enemy_name == "flower girls") |
237 |
{ |
238 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
239 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
240 |
switch (global.dunes_flag[31]) |
241 |
{ |
242 |
case 1: |
243 |
battle_menu_option_string = "* Flatter"; |
244 |
break; |
245 |
case 2: |
246 |
battle_menu_option_string = "* Accept"; |
247 |
break; |
248 |
case 3: |
249 |
battle_menu_option_string = "* Flatter"; |
250 |
break; |
251 |
} |
252 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
253 |
} |
254 |
else if (battle_enemy_name == "dummy training pacifist") |
255 |
{ |
256 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
257 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
258 |
battle_menu_option_string = "* Talk"; |
259 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
260 |
} |
261 |
else if (battle_enemy_name == "ceroba genocide") |
262 |
{ |
263 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
264 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
265 |
battle_menu_option_string = "* Resist"; |
266 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
267 |
} |
268 |
else if (battle_enemy_name == "starlo") |
269 |
{ |
270 |
if (global.attack_cycle < 10) |
271 |
{ |
272 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
273 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
274 |
battle_menu_option_string = "* Struggle"; |
275 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
276 |
} |
277 |
else if (global.turns_passed >= 18) |
278 |
{ |
279 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
280 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
281 |
battle_menu_option_string = "* Surrender"; |
282 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
283 |
} |
284 |
else |
285 |
{ |
286 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
287 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
288 |
battle_menu_option_string = "* Spin"; |
289 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
290 |
} |
291 |
} |
292 |
else if (battle_enemy_name == "ed" || battle_enemy_name == "moray" || battle_enemy_name == "ace" || battle_enemy_name == "mooch") |
293 |
{ |
294 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
295 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
296 |
battle_menu_option_string = "* Steady"; |
297 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
298 |
} |
299 |
else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b") |
300 |
{ |
301 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
302 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
303 |
battle_menu_option_string = "* Question"; |
304 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
305 |
} |
306 |
else if (battle_enemy_name == "tellyvis a") |
307 |
{ |
308 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
309 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
310 |
battle_menu_option_string = "* Watch"; |
311 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
312 |
} |
313 |
else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b") |
314 |
{ |
315 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
316 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
317 |
battle_menu_option_string = "* Vibe"; |
318 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
319 |
} |
320 |
else if (battle_enemy_name == "sousborg") |
321 |
{ |
322 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
323 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
324 |
switch (global.enemy_mode) |
325 |
{ |
326 |
case 0: |
327 |
battle_menu_option_string = "* Crack"; |
328 |
break; |
329 |
case 1: |
330 |
battle_menu_option_string = "* Boil"; |
331 |
break; |
332 |
case 2: |
333 |
battle_menu_option_string = "* Refrigerate"; |
334 |
break; |
335 |
} |
336 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
337 |
} |
338 |
else if (battle_enemy_name == "axis") |
339 |
{ |
340 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
341 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
342 |
battle_menu_option_string = "* Brace"; |
343 |
if (global.action_1_important == true) |
344 |
{ |
345 |
if (global.route == 1) |
346 |
battle_menu_option_string = "* Compliment"; |
347 |
else if (global.route == 2) |
348 |
battle_menu_option_string = "* Plan B"; |
349 |
} |
350 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
351 |
} |
352 |
else if (battle_enemy_name == "macro froggit") |
353 |
{ |
354 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
355 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
356 |
if (global.turns_passed == 0) |
357 |
battle_menu_option_string = "* Compliment"; |
358 |
else |
359 |
battle_menu_option_string = "* Frog"; |
360 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
361 |
} |
362 |
else if (battle_enemy_name == "axis genocide") |
363 |
{ |
364 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
365 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
366 |
battle_menu_option_string = "* Push"; |
367 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
368 |
} |
369 |
else if (battle_enemy_name == "guardener") |
370 |
{ |
371 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
372 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
373 |
battle_menu_option_string = "* Gather"; |
374 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
375 |
} |
376 |
else if (battle_enemy_name == "flowey") |
377 |
{ |
378 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
379 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
380 |
switch (global.flowey_act[0]) |
381 |
{ |
382 |
case 0: |
383 |
battle_menu_option_string = "* Forget"; |
384 |
break; |
385 |
case 1: |
386 |
battle_menu_option_string = "* Scream"; |
387 |
break; |
388 |
case 2: |
389 |
battle_menu_option_string = "* Suffocate"; |
390 |
break; |
391 |
case 3: |
392 |
battle_menu_option_string = "* Hide"; |
393 |
break; |
394 |
case 4: |
395 |
battle_menu_option_string = "* Persist"; |
396 |
break; |
397 |
} |
398 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
399 |
} |
400 |
else if (battle_enemy_name == "ceroba") |
401 |
{ |
402 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
403 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
404 |
switch (global.hotland_flag[2]) |
405 |
{ |
406 |
case 0: |
407 |
battle_menu_option_string = "* Negotiate"; |
408 |
break; |
409 |
default: |
410 |
battle_menu_option_string = "* Hope"; |
411 |
break; |
412 |
} |
413 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
414 |
} |
415 |
else if (battle_enemy_name == "martlet genocide final") |
416 |
{ |
417 |
battle_menu_option_x = obj_dialogue_box_battle.x + arg0; |
418 |
battle_menu_option_y = obj_dialogue_box_battle.y + arg1; |
419 |
battle_menu_option_string = "* Remind"; |
420 |
if (global.hotland_flag[9] >= 2) |
421 |
battle_menu_option_string = "* Focus"; |
422 |
script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); |
423 |
} |
424 |
} |
425 |
} |