| 1 |
function scr_battle_core_directory_action_3_selected_textscr_battle_core_directory_action_3_selected_textfunction scr_battle_core_directory_action_3_selected_text()
{
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
enemy_mode = global.enemy_mode;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
enemy_mode = global.enemy_mode;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
enemy_mode = global.enemy_mode_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
enemy_mode = global.enemy_mode_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
enemy_mode = global.enemy_mode;
}
}
game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
script_execute(scr_dialogue_battle_action_selected_action_3_craniex);
else if (battle_enemy_name == "ms mettaton")
script_execute(scr_dialogue_battle_action_selected_action_3_ms_mettaton);
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier a")
{
script_execute(scr_dialogue_battle_action_selected_action_3_flier_a);
}
else if (battle_enemy_name == "flier b")
{
script_execute(scr_dialogue_battle_action_selected_action_3_flier_b);
}
else if (battle_enemy_name == "flier c")
{
script_execute(scr_dialogue_battle_action_selected_action_3_flier_c);
}
else if (battle_enemy_name == "sweet corn a")
{
script_execute(scr_dialogue_battle_action_selected_action_3_sweet_corn_a);
}
else if (battle_enemy_name == "sweet corn b")
{
script_execute(scr_dialogue_battle_action_selected_action_3_sweet_corn_b);
}
else if (battle_enemy_name == "crispy scroll a")
{
script_execute(scr_dialogue_battle_action_selected_action_3_crispy_scroll_a);
}
else if (battle_enemy_name == "rorrim a")
{
script_execute(scr_dialogue_battle_action_selected_action_3_rorrim_a);
}
else if (battle_enemy_name == "decibat")
{
script_execute(scr_dialogue_battle_action_selected_action_3_decibat);
}
else if (battle_enemy_name == "micro froggit")
{
script_execute(scr_dialogue_battle_action_selected_action_3_micro_froggit);
}
else if (battle_enemy_name == "insomnitot a")
{
script_execute(scr_dialogue_battle_action_selected_action_3_insomnitot_a);
}
else if (battle_enemy_name == "insomnitot b")
{
script_execute(scr_dialogue_battle_action_selected_action_3_insomnitot_b);
}
else if (battle_enemy_name == "know cone a")
{
script_execute(scr_dialogue_battle_action_selected_action_3_know_cone_a);
}
else if (battle_enemy_name == "know cone b")
{
script_execute(scr_dialogue_battle_action_selected_action_3_know_cone_b);
}
else if (battle_enemy_name == "frostermit a")
{
script_execute(scr_dialogue_battle_action_selected_action_3_frostermit_a);
}
else if (battle_enemy_name == "trihecta")
{
script_execute(scr_dialogue_battle_action_selected_action_3_trihecta);
}
else if (battle_enemy_name == "tri")
{
... () |
| 2 |
{ |
| 3 |
if (global.battling_boss == true) |
| 4 |
{ |
| 5 |
battle_enemy_name = global.battle_enemy_name; |
| 6 |
enemy_mode = global.enemy_mode; |
| 7 |
} |
| 8 |
else |
| 9 |
{ |
| 10 |
var act_number = global.act_number; |
| 11 |
switch (act_number) |
| 12 |
{ |
| 13 |
case 1: |
| 14 |
battle_enemy_name = global.battle_enemy_name_1; |
| 15 |
enemy_mode = global.enemy_mode; |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
battle_enemy_name = global.battle_enemy_name_2; |
| 19 |
enemy_mode = global.enemy_mode_2; |
| 20 |
break; |
| 21 |
case 3: |
| 22 |
battle_enemy_name = global.battle_enemy_name_3; |
| 23 |
enemy_mode = global.enemy_mode_3; |
| 24 |
break; |
| 25 |
default: |
| 26 |
battle_enemy_name = global.battle_enemy_name_1; |
| 27 |
enemy_mode = global.enemy_mode; |
| 28 |
} |
| 29 |
} |
| 30 |
game_mode = global.game_mode; |
| 31 |
if (game_mode == "customs") |
| 32 |
{ |
| 33 |
if (battle_enemy_name == "craniex") |
| 34 |
script_execute(scr_dialogue_battle_action_selected_action_3_craniex); |
| 35 |
else if (battle_enemy_name == "ms mettaton") |
| 36 |
script_execute(scr_dialogue_battle_action_selected_action_3_ms_mettaton); |
| 37 |
} |
| 38 |
else if (game_mode == "yellow") |
| 39 |
{ |
| 40 |
if (battle_enemy_name == "flier a") |
| 41 |
{ |
| 42 |
script_execute(scr_dialogue_battle_action_selected_action_3_flier_a); |
| 43 |
} |
| 44 |
else if (battle_enemy_name == "flier b") |
| 45 |
{ |
| 46 |
script_execute(scr_dialogue_battle_action_selected_action_3_flier_b); |
| 47 |
} |
| 48 |
else if (battle_enemy_name == "flier c") |
| 49 |
{ |
| 50 |
script_execute(scr_dialogue_battle_action_selected_action_3_flier_c); |
| 51 |
} |
| 52 |
else if (battle_enemy_name == "sweet corn a") |
| 53 |
{ |
| 54 |
script_execute(scr_dialogue_battle_action_selected_action_3_sweet_corn_a); |
| 55 |
} |
| 56 |
else if (battle_enemy_name == "sweet corn b") |
| 57 |
{ |
| 58 |
script_execute(scr_dialogue_battle_action_selected_action_3_sweet_corn_b); |
| 59 |
} |
| 60 |
else if (battle_enemy_name == "crispy scroll a") |
| 61 |
{ |
| 62 |
script_execute(scr_dialogue_battle_action_selected_action_3_crispy_scroll_a); |
| 63 |
} |
| 64 |
else if (battle_enemy_name == "rorrim a") |
| 65 |
{ |
| 66 |
script_execute(scr_dialogue_battle_action_selected_action_3_rorrim_a); |
| 67 |
} |
| 68 |
else if (battle_enemy_name == "decibat") |
| 69 |
{ |
| 70 |
script_execute(scr_dialogue_battle_action_selected_action_3_decibat); |
| 71 |
} |
| 72 |
else if (battle_enemy_name == "micro froggit") |
| 73 |
{ |
| 74 |
script_execute(scr_dialogue_battle_action_selected_action_3_micro_froggit); |
| 75 |
} |
| 76 |
else if (battle_enemy_name == "insomnitot a") |
| 77 |
{ |
| 78 |
script_execute(scr_dialogue_battle_action_selected_action_3_insomnitot_a); |
| 79 |
} |
| 80 |
else if (battle_enemy_name == "insomnitot b") |
| 81 |
{ |
| 82 |
script_execute(scr_dialogue_battle_action_selected_action_3_insomnitot_b); |
| 83 |
} |
| 84 |
else if (battle_enemy_name == "know cone a") |
| 85 |
{ |
| 86 |
script_execute(scr_dialogue_battle_action_selected_action_3_know_cone_a); |
| 87 |
} |
| 88 |
else if (battle_enemy_name == "know cone b") |
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{ |
| 90 |
script_execute(scr_dialogue_battle_action_selected_action_3_know_cone_b); |
| 91 |
} |
| 92 |
else if (battle_enemy_name == "frostermit a") |
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{ |
| 94 |
script_execute(scr_dialogue_battle_action_selected_action_3_frostermit_a); |
| 95 |
} |
| 96 |
else if (battle_enemy_name == "trihecta") |
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{ |
| 98 |
script_execute(scr_dialogue_battle_action_selected_action_3_trihecta); |
| 99 |
} |
| 100 |
else if (battle_enemy_name == "tri") |
| 101 |
{ |
| 102 |
script_execute(scr_dialogue_battle_action_selected_action_3_tri); |
| 103 |
} |
| 104 |
else if (battle_enemy_name == "hec") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_3_hec); |
| 107 |
} |
| 108 |
else if (battle_enemy_name == "ta") |
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{ |
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script_execute(scr_dialogue_battle_action_selected_action_3_ta); |
| 111 |
} |
| 112 |
else if (battle_enemy_name == "martlet pacifist") |
| 113 |
{ |
| 114 |
script_execute(scr_dialogue_battle_action_selected_action_3_martlet_pacifist); |
| 115 |
} |
| 116 |
else if (battle_enemy_name == "martlet genocide") |
| 117 |
{ |
| 118 |
script_execute(scr_dialogue_battle_action_selected_action_3_martlet_genocide); |
| 119 |
} |
| 120 |
else if (battle_enemy_name == "dunebud a") |
| 121 |
{ |
| 122 |
script_execute(scr_dialogue_battle_action_selected_action_3_dunebud_a); |
| 123 |
} |
| 124 |
else if (battle_enemy_name == "dunebud b") |
| 125 |
{ |
| 126 |
script_execute(scr_dialogue_battle_action_selected_action_3_dunebud_b); |
| 127 |
} |
| 128 |
else if (battle_enemy_name == "bowll a") |
| 129 |
{ |
| 130 |
script_execute(scr_dialogue_battle_action_selected_action_3_bowll_a); |
| 131 |
} |
| 132 |
else if (battle_enemy_name == "slither a") |
| 133 |
{ |
| 134 |
script_execute(scr_dialogue_battle_action_selected_action_3_slither_a); |
| 135 |
} |
| 136 |
else if (battle_enemy_name == "slither b") |
| 137 |
{ |
| 138 |
script_execute(scr_dialogue_battle_action_selected_action_3_slither_b); |
| 139 |
} |
| 140 |
else if (battle_enemy_name == "el bailador") |
| 141 |
{ |
| 142 |
script_execute(scr_dialogue_battle_action_selected_action_3_el_bailador); |
| 143 |
} |
| 144 |
else if (battle_enemy_name == "flower girls") |
| 145 |
{ |
| 146 |
script_execute(scr_dialogue_battle_action_selected_action_3_flower_girls); |
| 147 |
} |
| 148 |
else if (battle_enemy_name == "ceroba genocide") |
| 149 |
{ |
| 150 |
script_execute(scr_dialogue_battle_action_selected_action_3_ceroba); |
| 151 |
} |
| 152 |
else if (battle_enemy_name == "starlo") |
| 153 |
{ |
| 154 |
script_execute(scr_dialogue_battle_action_selected_action_3_starlo); |
| 155 |
} |
| 156 |
else if (battle_enemy_name == "tellyvis a") |
| 157 |
{ |
| 158 |
script_execute(scr_dialogue_battle_action_selected_action_3_tellyvis_a); |
| 159 |
} |
| 160 |
else if (battle_enemy_name == "jandroid a") |
| 161 |
{ |
| 162 |
script_execute(scr_dialogue_battle_action_selected_action_3_jandroid_a); |
| 163 |
} |
| 164 |
else if (battle_enemy_name == "goosic a") |
| 165 |
{ |
| 166 |
script_execute(scr_dialogue_battle_action_selected_action_3_goosic_a); |
| 167 |
} |
| 168 |
else if (battle_enemy_name == "jandroid b") |
| 169 |
{ |
| 170 |
script_execute(scr_dialogue_battle_action_selected_action_3_jandroid_b); |
| 171 |
} |
| 172 |
else if (battle_enemy_name == "goosic b") |
| 173 |
{ |
| 174 |
script_execute(scr_dialogue_battle_action_selected_action_3_goosic_b); |
| 175 |
} |
| 176 |
else if (battle_enemy_name == "sousborg") |
| 177 |
{ |
| 178 |
script_execute(scr_dialogue_battle_action_selected_action_3_sousborg); |
| 179 |
} |
| 180 |
else if (battle_enemy_name == "axis") |
| 181 |
{ |
| 182 |
script_execute(scr_dialogue_battle_action_selected_action_3_axis); |
| 183 |
} |
| 184 |
else if (battle_enemy_name == "macro froggit") |
| 185 |
{ |
| 186 |
script_execute(scr_dialogue_battle_action_selected_action_3_macro); |
| 187 |
} |
| 188 |
else if (battle_enemy_name == "axis genocide") |
| 189 |
{ |
| 190 |
script_execute(scr_dialogue_battle_action_selected_action_3_axis_geno); |
| 191 |
} |
| 192 |
else if (battle_enemy_name == "guardener") |
| 193 |
{ |
| 194 |
script_execute(scr_dialogue_battle_action_selected_action_3_guardener); |
| 195 |
} |
| 196 |
else if (battle_enemy_name == "ed" || battle_enemy_name == "ace" || battle_enemy_name == "moray" || battle_enemy_name == "mooch") |
| 197 |
{ |
| 198 |
script_execute(scr_dialogue_battle_action_selected_action_3_feisty_four); |
| 199 |
} |
| 200 |
else if (battle_enemy_name == "flowey") |
| 201 |
{ |
| 202 |
if (global.flowey_act[2] == 4) |
| 203 |
{ |
| 204 |
message[0] = "* Recovered 30% of your HP!"; |
| 205 |
} |
| 206 |
else |
| 207 |
{ |
| 208 |
message[0] = ""; |
| 209 |
script_execute(scr_battle_core_directory_action_3_selected_event); |
| 210 |
instance_destroy(); |
| 211 |
} |
| 212 |
} |
| 213 |
else if (battle_enemy_name == "ceroba") |
| 214 |
{ |
| 215 |
script_execute(scr_dialogue_battle_action_selected_action_3_ceroba_pacifist); |
| 216 |
} |
| 217 |
} |
| 218 |
} |