1 |
function scr_battle_core_directory_action_4_namescr_battle_core_directory_action_4_namefunction scr_battle_core_directory_action_4_name()
{
if (global.battling_boss == true)
{
var battle_enemy_name = global.battle_enemy_name;
if (global.action_4_important == true)
draw_set_color(global.action_4_color);
else
draw_set_color(c_white);
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
var battle_enemy_name = global.battle_enemy_name_1;
if (global.action_4_important == true)
draw_set_color(global.action_4_color);
else
draw_set_color(c_white);
break;
case 2:
var battle_enemy_name = global.battle_enemy_name_2;
if (global.action_4_important_2 == true)
draw_set_color(global.action_4_color_2);
else
draw_set_color(c_white);
break;
case 3:
var battle_enemy_name = global.battle_enemy_name_3;
if (global.action_4_important_3 == true)
draw_set_color(global.action_4_color_3);
else
draw_set_color(c_white);
break;
default:
var battle_enemy_name = global.battle_enemy_name_1;
if (global.action_4_important == true)
{
draw_set_color(global.action_4_color);
break;
}
draw_set_color(c_white);
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
}
} () |
2 |
{ |
3 |
if (global.battling_boss == true) |
4 |
{ |
5 |
var battle_enemy_name = global.battle_enemy_name; |
6 |
if (global.action_4_important == true) |
7 |
draw_set_color(global.action_4_color); |
8 |
else |
9 |
draw_set_color(c_white); |
10 |
} |
11 |
else |
12 |
{ |
13 |
var act_number = global.act_number; |
14 |
switch (act_number) |
15 |
{ |
16 |
case 1: |
17 |
var battle_enemy_name = global.battle_enemy_name_1; |
18 |
if (global.action_4_important == true) |
19 |
draw_set_color(global.action_4_color); |
20 |
else |
21 |
draw_set_color(c_white); |
22 |
break; |
23 |
case 2: |
24 |
var battle_enemy_name = global.battle_enemy_name_2; |
25 |
if (global.action_4_important_2 == true) |
26 |
draw_set_color(global.action_4_color_2); |
27 |
else |
28 |
draw_set_color(c_white); |
29 |
break; |
30 |
case 3: |
31 |
var battle_enemy_name = global.battle_enemy_name_3; |
32 |
if (global.action_4_important_3 == true) |
33 |
draw_set_color(global.action_4_color_3); |
34 |
else |
35 |
draw_set_color(c_white); |
36 |
break; |
37 |
default: |
38 |
var battle_enemy_name = global.battle_enemy_name_1; |
39 |
if (global.action_4_important == true) |
40 |
{ |
41 |
draw_set_color(global.action_4_color); |
42 |
break; |
43 |
} |
44 |
draw_set_color(c_white); |
45 |
} |
46 |
} |
47 |
var game_mode = global.game_mode; |
48 |
if (game_mode == "customs") |
49 |
{ |
50 |
} |
51 |
else if (game_mode == "yellow") |
52 |
{ |
53 |
} |
54 |
} |