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gml_GlobalScript_scr_battle_core_directory_action_4_name

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function scr_battle_core_directory_action_4_name
scr_battle_core_directory_action_4_name

function scr_battle_core_directory_action_4_name() { if (global.battling_boss == true) { var battle_enemy_name = global.battle_enemy_name; if (global.action_4_important == true) draw_set_color(global.action_4_color); else draw_set_color(c_white); } else { var act_number = global.act_number; switch (act_number) { case 1: var battle_enemy_name = global.battle_enemy_name_1; if (global.action_4_important == true) draw_set_color(global.action_4_color); else draw_set_color(c_white); break; case 2: var battle_enemy_name = global.battle_enemy_name_2; if (global.action_4_important_2 == true) draw_set_color(global.action_4_color_2); else draw_set_color(c_white); break; case 3: var battle_enemy_name = global.battle_enemy_name_3; if (global.action_4_important_3 == true) draw_set_color(global.action_4_color_3); else draw_set_color(c_white); break; default: var battle_enemy_name = global.battle_enemy_name_1; if (global.action_4_important == true) { draw_set_color(global.action_4_color); break; } draw_set_color(c_white); } } var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { } }
()
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{
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    if (global.battling_boss == true)
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    {
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        var battle_enemy_name = global.battle_enemy_name;
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        if (global.action_4_important == true)
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            draw_set_color(global.action_4_color);
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        else
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            draw_set_color(c_white);
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    }
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    else
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    {
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        var act_number = global.act_number;
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        switch (act_number)
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        {
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            case 1:
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                var battle_enemy_name = global.battle_enemy_name_1;
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                if (global.action_4_important == true)
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                    draw_set_color(global.action_4_color);
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                else
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                    draw_set_color(c_white);
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                break;
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            case 2:
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                var battle_enemy_name = global.battle_enemy_name_2;
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                if (global.action_4_important_2 == true)
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                    draw_set_color(global.action_4_color_2);
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                else
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                    draw_set_color(c_white);
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                break;
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            case 3:
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                var battle_enemy_name = global.battle_enemy_name_3;
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                if (global.action_4_important_3 == true)
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                    draw_set_color(global.action_4_color_3);
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                else
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                    draw_set_color(c_white);
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                break;
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            default:
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                var battle_enemy_name = global.battle_enemy_name_1;
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                if (global.action_4_important == true)
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                {
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                    draw_set_color(global.action_4_color);
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                    break;
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                }
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                draw_set_color(c_white);
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        }
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    }
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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    }
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}