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function scr_battle_core_directory_flavor_text_enemy_1_action_1scr_battle_core_directory_flavor_text_enemy_1_action_1function scr_battle_core_directory_flavor_text_enemy_1_action_1()
{
var action_1_selected_count = global.action_1_selected_count;
var battle_enemy_name = global.battle_enemy_name;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* It seems talking to Craniex# makes him more friendly towards# you.";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "crispy scroll solo")
{
if (action_1_selected_count >= 2)
message[0] = "* You have made Crispy Scroll's# day.";
else if (action_1_selected_count == 1)
message[0] = "* Crispy Scroll can't believe# that just happened.";
}
else if (battle_enemy_name == "crispy scroll penilla duo")
{
if (action_1_selected_count >= 2)
message[0] = "* You have made Crispy Scroll's# day.";
else if (action_1_selected_count == 1)
message[0] = "* Crispy Scroll can't believe# that just happened.";
}
else if (battle_enemy_name == "trihecta together")
{
if (action_1_selected_count >= 1)
message[0] = "* Trihecta begins to sway back# and forth.";
else
message[0] = "* Trihecta balances out.";
}
}
} () |
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{ |
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var action_1_selected_count = global.action_1_selected_count; |
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var battle_enemy_name = global.battle_enemy_name; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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if (battle_enemy_name == "craniex") |
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message[0] = "* It seems talking to Craniex# makes him more friendly towards# you."; |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "crispy scroll solo") |
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{ |
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if (action_1_selected_count >= 2) |
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message[0] = "* You have made Crispy Scroll's# day."; |
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else if (action_1_selected_count == 1) |
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message[0] = "* Crispy Scroll can't believe# that just happened."; |
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} |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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{ |
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if (action_1_selected_count >= 2) |
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message[0] = "* You have made Crispy Scroll's# day."; |
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else if (action_1_selected_count == 1) |
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message[0] = "* Crispy Scroll can't believe# that just happened."; |
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} |
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else if (battle_enemy_name == "trihecta together") |
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{ |
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if (action_1_selected_count >= 1) |
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message[0] = "* Trihecta begins to sway back# and forth."; |
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else |
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message[0] = "* Trihecta balances out."; |
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} |
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} |
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} |