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function scr_battle_core_directory_flavor_text_enemy_1_action_3scr_battle_core_directory_flavor_text_enemy_1_action_3
function scr_battle_core_directory_flavor_text_enemy_1_action_3()
{
var battle_enemy_name = global.battle_enemy_name;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
if (battle_enemy_name == "craniex")
message[0] = "* Craniex seems to be getting# tired of your jokes.";
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "insomnitot solo")
message[0] = "* Insomnitot struggles to# maintain consciousness.";
else if (battle_enemy_name == "insomnitot duo")
message[0] = "* Insomnitot struggles to# maintain consciousness.";
else if (battle_enemy_name == "bowll solo")
message[0] = "* Bowll is beginning to put the# pieces together.";
}
} ()
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{
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var battle_enemy_name = global.battle_enemy_name;
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var game_mode = global.game_mode;
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if (game_mode == "customs")
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{
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if (battle_enemy_name == "craniex")
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message[0] = "* Craniex seems to be getting# tired of your jokes.";
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}
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else if (game_mode == "yellow")
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{
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if (battle_enemy_name == "insomnitot solo")
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message[0] = "* Insomnitot struggles to# maintain consciousness.";
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else if (battle_enemy_name == "insomnitot duo")
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message[0] = "* Insomnitot struggles to# maintain consciousness.";
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else if (battle_enemy_name == "bowll solo")
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message[0] = "* Bowll is beginning to put the# pieces together.";
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}
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}
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