Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_dead

(view raw script w/o annotations or w/e)
1
function scr_battle_core_directory_flavor_text_enemy_1_dead
scr_battle_core_directory_flavor_text_enemy_1_dead

function scr_battle_core_directory_flavor_text_enemy_1_dead() { var battle_enemy_name = global.battle_enemy_name; var enemy_count = global.enemy_count; var enemy_mode = global.enemy_mode; if (enemy_count >= 3) { var enemy_mode_2 = global.enemy_mode_2; var enemy_mode_3 = global.enemy_mode_3; } else if (enemy_count >= 2) { var enemy_mode_2 = global.enemy_mode_2; } var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier trio") message[0] = "* The Fliers aren't having a# mid-life crisis, they're having# an end-life crisis."; else if (battle_enemy_name == "flier penilla duo") message[0] = "* Flier is desperately looking# for a new friend."; else if (battle_enemy_name == "sweet corn duo") message[0] = "* Sweet Corn is oblivious to her# surroundings."; else if (battle_enemy_name == "sweet corn penilla duo") message[0] = "* Sweet Corn didn't notice your# action."; else if (battle_enemy_name == "crispy scroll penilla duo") message[0] = "* Crispy Scroll now has a tragic# backstory."; else if (battle_enemy_name == "insomnitot duo") message[0] = "* Insomnitot is too tired to find# the right words to honor its# fallen friend."; else if (battle_enemy_name == "know cone insomnitot duo") message[0] = "* Know Cone stomps the ground in# a fit of rage."; else if (battle_enemy_name == "frostermit know cone duo") message[0] = "* Frostermit doesn't know what to do."; else if (battle_enemy_name == "dunebud duo") message[0] = "* The remaining Dunebud glances# around, looking for their# partner."; else if (battle_enemy_name == "cactony slither duo") message[0] = "* Cactony is lost in a sea of# mixed emotions."; else if (battle_enemy_name == "jandroid goosic duo") message[0] = "* Jandroid will never forgive# you as long as you walk the# earth."; else if (battle_enemy_name == "jandroid duo") message[0] = "* The Jandroid begins mopping# the wreckage."; } }
()
2
{
3
    var battle_enemy_name = global.battle_enemy_name;
4
    var enemy_count = global.enemy_count;
5
    var enemy_mode = global.enemy_mode;
6
    if (enemy_count >= 3)
7
    {
8
        var enemy_mode_2 = global.enemy_mode_2;
9
        var enemy_mode_3 = global.enemy_mode_3;
10
    }
11
    else if (enemy_count >= 2)
12
    {
13
        var enemy_mode_2 = global.enemy_mode_2;
14
    }
15
    var game_mode = global.game_mode;
16
    if (game_mode == "customs")
17
    {
18
    }
19
    else if (game_mode == "yellow")
20
    {
21
        if (battle_enemy_name == "flier trio")
22
            message[0] = "* The Fliers aren't having a#  mid-life crisis, they're having#  an end-life crisis.";
23
        else if (battle_enemy_name == "flier penilla duo")
24
            message[0] = "* Flier is desperately looking#  for a new friend.";
25
        else if (battle_enemy_name == "sweet corn duo")
26
            message[0] = "* Sweet Corn is oblivious to her#  surroundings.";
27
        else if (battle_enemy_name == "sweet corn penilla duo")
28
            message[0] = "* Sweet Corn didn't notice your#  action.";
29
        else if (battle_enemy_name == "crispy scroll penilla duo")
30
            message[0] = "* Crispy Scroll now has a tragic#  backstory.";
31
        else if (battle_enemy_name == "insomnitot duo")
32
            message[0] = "* Insomnitot is too tired to find#  the right words to honor its#  fallen friend.";
33
        else if (battle_enemy_name == "know cone insomnitot duo")
34
            message[0] = "* Know Cone stomps the ground in#  a fit of rage.";
35
        else if (battle_enemy_name == "frostermit know cone duo")
36
            message[0] = "* Frostermit doesn't know what to do.";
37
        else if (battle_enemy_name == "dunebud duo")
38
            message[0] = "* The remaining Dunebud glances#  around, looking for their#  partner.";
39
        else if (battle_enemy_name == "cactony slither duo")
40
            message[0] = "* Cactony is lost in a sea of#  mixed emotions.";
41
        else if (battle_enemy_name == "jandroid goosic duo")
42
            message[0] = "* Jandroid will never forgive#  you as long as you walk the#  earth.";
43
        else if (battle_enemy_name == "jandroid duo")
44
            message[0] = "* The Jandroid begins mopping#  the wreckage.";
45
    }
46
}