Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_7

(view raw script w/o annotations or w/e)
1
function scr_battle_core_directory_flavor_text_enemy_1_default_7
scr_battle_core_directory_flavor_text_enemy_1_default_7

function scr_battle_core_directory_flavor_text_enemy_1_default_7() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier trio") { message[0] = "* The Fliers start talking about# politics."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll attempts to speak another language.#* Penilla winces."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* The Insomnitots have# a conversation exclusively# through yawns."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone showcases his stick# collection to Insomnitot."; } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Know Cone wonders if fire would help him."; break; case 1: message[0] = "* Know Cone wants to show Frostermit his favorite element."; break; } } else if (battle_enemy_name == "cactony slither duo") { message[0] = "* Sir Slither compliments# Cactony's bullet patterns."; } else if (battle_enemy_name == "el bailador") { message[0] = "* The sounds of a thousand# trumpets echo around you."; } else if (battle_enemy_name == "jandroid goosic duo") { message[0] = "* Metallic mania fills the air!"; } else if (battle_enemy_name == "jandroid duo") { message[0] = "* Smells like a landfill."; } else if (battle_enemy_name == "ceroba genocide") { message[0] = "* The atmosphere chills with# ire."; } else if (battle_enemy_name == "starlo") { if (global.attack_cycle < 10) message[0] = "* A gust of sand momentarily# blinds you."; else message[0] = "* You hear Starlo talking to# himself under his breath."; } else if (battle_enemy_name == "axis") { message[0] = "* Axis is having trouble charging# up his next attack."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* A road ahead."; } else if (battle_enemy_name == "macro froggit") { message[0] = "* His greenness."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Sousborg stares down a frozen# TV dinner with great malice."; } else if (battle_enemy_name == "flowey") { message[0] = "* clover is giving fighting a try"; } else if (battle_enemy_name == "ceroba") { message[0] = "* The echoes of Ceroba's magic# ring out."; } else if (battle_enemy_name == "martlet genocide final") { message[0] = "* The enemy will know justice."; if (global.hotland_flag[9] >= 2) message[0] = "* Vindication."; } } }
()
2
{
3
    var battle_enemy_name = global.battle_enemy_name;
4
    var enemy_mode = global.enemy_mode;
5
    var game_mode = global.game_mode;
6
    if (game_mode == "customs")
7
    {
8
    }
9
    else if (game_mode == "yellow")
10
    {
11
        if (battle_enemy_name == "flier trio")
12
        {
13
            message[0] = "* The Fliers start talking about#  politics.";
14
        }
15
        else if (battle_enemy_name == "crispy scroll penilla duo")
16
        {
17
            message[0] = "* Crispy Scroll attempts to speak another language.#* Penilla winces.";
18
        }
19
        else if (battle_enemy_name == "insomnitot duo")
20
        {
21
            message[0] = "* The Insomnitots have#  a conversation exclusively#  through yawns.";
22
        }
23
        else if (battle_enemy_name == "know cone insomnitot duo")
24
        {
25
            message[0] = "* Know Cone showcases his stick#  collection to Insomnitot.";
26
        }
27
        else if (battle_enemy_name == "frostermit know cone duo")
28
        {
29
            switch (enemy_mode)
30
            {
31
                case 0:
32
                    message[0] = "* Know Cone wonders if fire would help him.";
33
                    break;
34
                case 1:
35
                    message[0] = "* Know Cone wants to show Frostermit his favorite element.";
36
                    break;
37
            }
38
        }
39
        else if (battle_enemy_name == "cactony slither duo")
40
        {
41
            message[0] = "* Sir Slither compliments#  Cactony's bullet patterns.";
42
        }
43
        else if (battle_enemy_name == "el bailador")
44
        {
45
            message[0] = "* The sounds of a thousand#  trumpets echo around you.";
46
        }
47
        else if (battle_enemy_name == "jandroid goosic duo")
48
        {
49
            message[0] = "* Metallic mania fills the air!";
50
        }
51
        else if (battle_enemy_name == "jandroid duo")
52
        {
53
            message[0] = "* Smells like a landfill.";
54
        }
55
        else if (battle_enemy_name == "ceroba genocide")
56
        {
57
            message[0] = "* The atmosphere chills with#  ire.";
58
        }
59
        else if (battle_enemy_name == "starlo")
60
        {
61
            if (global.attack_cycle < 10)
62
                message[0] = "* A gust of sand momentarily#  blinds you.";
63
            else
64
                message[0] = "* You hear Starlo talking to#  himself under his breath.";
65
        }
66
        else if (battle_enemy_name == "axis")
67
        {
68
            message[0] = "* Axis is having trouble charging#  up his next attack.";
69
        }
70
        else if (battle_enemy_name == "axis genocide")
71
        {
72
            message[0] = "* A road ahead.";
73
        }
74
        else if (battle_enemy_name == "macro froggit")
75
        {
76
            message[0] = "* His greenness.";
77
        }
78
        else if (battle_enemy_name == "sousborg")
79
        {
80
            message[0] = "* Sousborg stares down a frozen#  TV dinner with great malice.";
81
        }
82
        else if (battle_enemy_name == "flowey")
83
        {
84
            message[0] = "* clover is giving fighting a try";
85
        }
86
        else if (battle_enemy_name == "ceroba")
87
        {
88
            message[0] = "* The echoes of Ceroba's magic#  ring out.";
89
        }
90
        else if (battle_enemy_name == "martlet genocide final")
91
        {
92
            message[0] = "* The enemy will know justice.";
93
            if (global.hotland_flag[9] >= 2)
94
                message[0] = "* Vindication.";
95
        }
96
    }
97
}