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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_default_8

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function scr_battle_core_directory_flavor_text_enemy_1_default_8
scr_battle_core_directory_flavor_text_enemy_1_default_8

function scr_battle_core_directory_flavor_text_enemy_1_default_8() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier trio") { message[0] = "* The Fliers are trading tips on# how to be \"hip\"."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* The Insomnitots share a cup of# coffee."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone raves about his passion for fire to Insomnitot."; } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Know Cone doesn't speak igloo.#* Know Cone is upset."; break; case 1: message[0] = "* Frostermit has never been in the situation before."; break; } } else if (battle_enemy_name == "el bailador") { message[0] = "* You feel the rhythm in your# soul!"; } else if (battle_enemy_name == "jandroid goosic duo") { message[0] = "* Goosic amps up the tunes as# Jandroid lays down their mop!"; } else if (battle_enemy_name == "jandroid duo") { message[0] = "* The Jandroid's sway to and# fro."; } else if (battle_enemy_name == "ceroba genocide") { message[0] = "* No mercy."; } else if (battle_enemy_name == "starlo") { message[0] = "* Starlo digs his spurs into the# sand, standing strong."; } else if (battle_enemy_name == "axis") { message[0] = "* Axis blows into one of his# vents to clean some dust. You# don't know how."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* . . ."; } else if (battle_enemy_name == "macro froggit") { message[0] = "* Your head is spinning."; } else if (battle_enemy_name == "flowey") { message[0] = "* clover suddenly feels like# taking a nap"; } else if (battle_enemy_name == "ceroba") { message[0] = "* No turning back."; } } }
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode = global.enemy_mode;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "flier trio")
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        {
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            message[0] = "* The Fliers are trading tips on#  how to be \"hip\".";
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        }
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        else if (battle_enemy_name == "insomnitot duo")
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        {
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            message[0] = "* The Insomnitots share a cup of#  coffee.";
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        }
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        else if (battle_enemy_name == "know cone insomnitot duo")
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        {
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            message[0] = "* Know Cone raves about his passion for fire to Insomnitot.";
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        }
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        else if (battle_enemy_name == "frostermit know cone duo")
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        {
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            switch (enemy_mode)
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            {
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                case 0:
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                    message[0] = "* Know Cone doesn't speak igloo.#* Know Cone is upset.";
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                    break;
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                case 1:
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                    message[0] = "* Frostermit has never been in the situation before.";
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                    break;
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            }
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        }
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        else if (battle_enemy_name == "el bailador")
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        {
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            message[0] = "* You feel the rhythm in your#  soul!";
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        }
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        else if (battle_enemy_name == "jandroid goosic duo")
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        {
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            message[0] = "* Goosic amps up the tunes as#  Jandroid lays down their mop!";
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        }
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        else if (battle_enemy_name == "jandroid duo")
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        {
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            message[0] = "* The Jandroid's sway to and#  fro.";
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        }
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        else if (battle_enemy_name == "ceroba genocide")
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        {
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            message[0] = "* No mercy.";
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        }
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        else if (battle_enemy_name == "starlo")
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        {
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            message[0] = "* Starlo digs his spurs into the#  sand, standing strong.";
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        }
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        else if (battle_enemy_name == "axis")
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        {
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            message[0] = "* Axis blows into one of his#  vents to clean some dust. You#  don't know how.";
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        }
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        else if (battle_enemy_name == "axis genocide")
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        {
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            message[0] = "* . . .";
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        }
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        else if (battle_enemy_name == "macro froggit")
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        {
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            message[0] = "* Your head is spinning.";
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        }
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        else if (battle_enemy_name == "flowey")
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        {
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            message[0] = "* clover suddenly feels like#  taking a nap";
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        }
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        else if (battle_enemy_name == "ceroba")
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        {
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            message[0] = "* No turning back.";
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        }
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    }
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}