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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_1_special_3

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function scr_battle_core_directory_flavor_text_enemy_1_special_3
scr_battle_core_directory_flavor_text_enemy_1_special_3

function scr_battle_core_directory_flavor_text_enemy_1_special_3() { var battle_enemy_name = global.battle_enemy_name; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "martlet pacifist") message[0] = "* Martlet is nursing her wounds."; else if (battle_enemy_name == "axis") message[0] = "* The feeling grows!"; } }
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "martlet pacifist")
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            message[0] = "* Martlet is nursing her wounds.";
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        else if (battle_enemy_name == "axis")
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            message[0] = "* The feeling grows!";
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    }
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}