|
1
|
function scr_battle_core_directory_flavor_text_enemy_2_default_5scr_battle_core_directory_flavor_text_enemy_2_default_5
function scr_battle_core_directory_flavor_text_enemy_2_default_5()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode_2 = global.enemy_mode_2;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier penilla duo")
message[0] = "* Penilla seems busy drawing.";
else if (battle_enemy_name == "sweet corn penilla duo")
message[0] = "* Penilla seems busy drawing.";
else if (battle_enemy_name == "crispy scroll penilla duo")
message[0] = "* Penilla seems busy drawing.";
else if (battle_enemy_name == "know cone insomnitot duo")
message[0] = "* Insomnitot wants to leave, but doesn't want to move.";
else if (battle_enemy_name == "frostermit know cone duo")
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
else if (battle_enemy_name == "cactony slither duo")
message[0] = "* Sir Slither is going through a# divorce.";
else if (battle_enemy_name == "jandroid goosic duo")
message[0] = "* Goosic does a little two-step# like it's nothing.";
}
} ()
|
|
2
|
{
|
|
3
|
var battle_enemy_name = global.battle_enemy_name;
|
|
4
|
var enemy_mode_2 = global.enemy_mode_2;
|
|
5
|
var game_mode = global.game_mode;
|
|
6
|
if (game_mode == "customs")
|
|
7
|
{
|
|
8
|
}
|
|
9
|
else if (game_mode == "yellow")
|
|
10
|
{
|
|
11
|
if (battle_enemy_name == "flier penilla duo")
|
|
12
|
message[0] = "* Penilla seems busy drawing.";
|
|
13
|
else if (battle_enemy_name == "sweet corn penilla duo")
|
|
14
|
message[0] = "* Penilla seems busy drawing.";
|
|
15
|
else if (battle_enemy_name == "crispy scroll penilla duo")
|
|
16
|
message[0] = "* Penilla seems busy drawing.";
|
|
17
|
else if (battle_enemy_name == "know cone insomnitot duo")
|
|
18
|
message[0] = "* Insomnitot wants to leave, but doesn't want to move.";
|
|
19
|
else if (battle_enemy_name == "frostermit know cone duo")
|
|
20
|
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
|
|
21
|
else if (battle_enemy_name == "cactony slither duo")
|
|
22
|
message[0] = "* Sir Slither is going through a# divorce.";
|
|
23
|
else if (battle_enemy_name == "jandroid goosic duo")
|
|
24
|
message[0] = "* Goosic does a little two-step# like it's nothing.";
|
|
25
|
}
|
|
26
|
}
|