Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_2_default_5

(view raw script w/o annotations or w/e)
1
function scr_battle_core_directory_flavor_text_enemy_2_default_5
scr_battle_core_directory_flavor_text_enemy_2_default_5

function scr_battle_core_directory_flavor_text_enemy_2_default_5() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode_2 = global.enemy_mode_2; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier penilla duo") message[0] = "* Penilla seems busy drawing."; else if (battle_enemy_name == "sweet corn penilla duo") message[0] = "* Penilla seems busy drawing."; else if (battle_enemy_name == "crispy scroll penilla duo") message[0] = "* Penilla seems busy drawing."; else if (battle_enemy_name == "know cone insomnitot duo") message[0] = "* Insomnitot wants to leave, but doesn't want to move."; else if (battle_enemy_name == "frostermit know cone duo") message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; else if (battle_enemy_name == "cactony slither duo") message[0] = "* Sir Slither is going through a# divorce."; else if (battle_enemy_name == "jandroid goosic duo") message[0] = "* Goosic does a little two-step# like it's nothing."; } }
()
2
{
3
    var battle_enemy_name = global.battle_enemy_name;
4
    var enemy_mode_2 = global.enemy_mode_2;
5
    var game_mode = global.game_mode;
6
    if (game_mode == "customs")
7
    {
8
    }
9
    else if (game_mode == "yellow")
10
    {
11
        if (battle_enemy_name == "flier penilla duo")
12
            message[0] = "* Penilla seems busy drawing.";
13
        else if (battle_enemy_name == "sweet corn penilla duo")
14
            message[0] = "* Penilla seems busy drawing.";
15
        else if (battle_enemy_name == "crispy scroll penilla duo")
16
            message[0] = "* Penilla seems busy drawing.";
17
        else if (battle_enemy_name == "know cone insomnitot duo")
18
            message[0] = "* Insomnitot wants to leave, but doesn't want to move.";
19
        else if (battle_enemy_name == "frostermit know cone duo")
20
            message[0] = "* Know Cone takes a break from#  hunting for fire to gather some#  berries.";
21
        else if (battle_enemy_name == "cactony slither duo")
22
            message[0] = "* Sir Slither is going through a#  divorce.";
23
        else if (battle_enemy_name == "jandroid goosic duo")
24
            message[0] = "* Goosic does a little two-step#  like it's nothing.";
25
    }
26
}