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function scr_battle_core_directory_flavor_text_enemy_2_default_5scr_battle_core_directory_flavor_text_enemy_2_default_5function scr_battle_core_directory_flavor_text_enemy_2_default_5()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode_2 = global.enemy_mode_2;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier penilla duo")
message[0] = "* Penilla seems busy drawing.";
else if (battle_enemy_name == "sweet corn penilla duo")
message[0] = "* Penilla seems busy drawing.";
else if (battle_enemy_name == "crispy scroll penilla duo")
message[0] = "* Penilla seems busy drawing.";
else if (battle_enemy_name == "know cone insomnitot duo")
message[0] = "* Insomnitot wants to leave, but doesn't want to move.";
else if (battle_enemy_name == "frostermit know cone duo")
message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries.";
else if (battle_enemy_name == "cactony slither duo")
message[0] = "* Sir Slither is going through a# divorce.";
else if (battle_enemy_name == "jandroid goosic duo")
message[0] = "* Goosic does a little two-step# like it's nothing.";
}
} () |
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{ |
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var battle_enemy_name = global.battle_enemy_name; |
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var enemy_mode_2 = global.enemy_mode_2; |
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var game_mode = global.game_mode; |
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if (game_mode == "customs") |
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{ |
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} |
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else if (game_mode == "yellow") |
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{ |
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if (battle_enemy_name == "flier penilla duo") |
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message[0] = "* Penilla seems busy drawing."; |
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else if (battle_enemy_name == "sweet corn penilla duo") |
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message[0] = "* Penilla seems busy drawing."; |
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else if (battle_enemy_name == "crispy scroll penilla duo") |
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message[0] = "* Penilla seems busy drawing."; |
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else if (battle_enemy_name == "know cone insomnitot duo") |
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message[0] = "* Insomnitot wants to leave, but doesn't want to move."; |
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else if (battle_enemy_name == "frostermit know cone duo") |
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message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; |
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else if (battle_enemy_name == "cactony slither duo") |
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message[0] = "* Sir Slither is going through a# divorce."; |
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else if (battle_enemy_name == "jandroid goosic duo") |
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message[0] = "* Goosic does a little two-step# like it's nothing."; |
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} |
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} |