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gml_GlobalScript_scr_battle_core_directory_flavor_text_enemy_2_low_hp_2

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function scr_battle_core_directory_flavor_text_enemy_2_low_hp_2
scr_battle_core_directory_flavor_text_enemy_2_low_hp_2

function scr_battle_core_directory_flavor_text_enemy_2_low_hp_2() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode_2 = global.enemy_mode_2; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier penilla duo") message[0] = "* Penilla tries to bite the# bullet."; else if (battle_enemy_name == "sweet corn penilla duo") message[0] = "* Penilla tries to bite the# bullet."; else if (battle_enemy_name == "crispy scroll penilla duo") message[0] = "* Penilla tries to bite the# bullet."; else if (battle_enemy_name == "know cone insomnitot duo") message[0] = "* Insomnitot is drifting in and# out of consciousness."; else if (battle_enemy_name == "frostermit know cone duo") message[0] = "* Know Cone stomps his feet in a# huff."; else if (battle_enemy_name == "cactony slither duo") message[0] = "* Sir Slither can't slither away# from this."; } }
()
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{
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    var battle_enemy_name = global.battle_enemy_name;
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    var enemy_mode_2 = global.enemy_mode_2;
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    var game_mode = global.game_mode;
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    if (game_mode == "customs")
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    {
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "flier penilla duo")
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            message[0] = "* Penilla tries to bite the#  bullet.";
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        else if (battle_enemy_name == "sweet corn penilla duo")
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            message[0] = "* Penilla tries to bite the#  bullet.";
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        else if (battle_enemy_name == "crispy scroll penilla duo")
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            message[0] = "* Penilla tries to bite the#  bullet.";
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        else if (battle_enemy_name == "know cone insomnitot duo")
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            message[0] = "* Insomnitot is drifting in and#  out of consciousness.";
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        else if (battle_enemy_name == "frostermit know cone duo")
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            message[0] = "* Know Cone stomps his feet in a#  huff.";
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        else if (battle_enemy_name == "cactony slither duo")
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            message[0] = "* Sir Slither can't slither away#  from this.";
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    }
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}