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function scr_battle_core_directory_flavor_text_enemy_2_low_hp_2scr_battle_core_directory_flavor_text_enemy_2_low_hp_2
function scr_battle_core_directory_flavor_text_enemy_2_low_hp_2()
{
var battle_enemy_name = global.battle_enemy_name;
var enemy_mode_2 = global.enemy_mode_2;
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
if (battle_enemy_name == "flier penilla duo")
message[0] = "* Penilla tries to bite the# bullet.";
else if (battle_enemy_name == "sweet corn penilla duo")
message[0] = "* Penilla tries to bite the# bullet.";
else if (battle_enemy_name == "crispy scroll penilla duo")
message[0] = "* Penilla tries to bite the# bullet.";
else if (battle_enemy_name == "know cone insomnitot duo")
message[0] = "* Insomnitot is drifting in and# out of consciousness.";
else if (battle_enemy_name == "frostermit know cone duo")
message[0] = "* Know Cone stomps his feet in a# huff.";
else if (battle_enemy_name == "cactony slither duo")
message[0] = "* Sir Slither can't slither away# from this.";
}
} ()
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{
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var battle_enemy_name = global.battle_enemy_name;
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var enemy_mode_2 = global.enemy_mode_2;
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var game_mode = global.game_mode;
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if (game_mode == "customs")
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{
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}
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else if (game_mode == "yellow")
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{
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if (battle_enemy_name == "flier penilla duo")
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message[0] = "* Penilla tries to bite the# bullet.";
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else if (battle_enemy_name == "sweet corn penilla duo")
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message[0] = "* Penilla tries to bite the# bullet.";
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else if (battle_enemy_name == "crispy scroll penilla duo")
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message[0] = "* Penilla tries to bite the# bullet.";
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else if (battle_enemy_name == "know cone insomnitot duo")
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message[0] = "* Insomnitot is drifting in and# out of consciousness.";
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else if (battle_enemy_name == "frostermit know cone duo")
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message[0] = "* Know Cone stomps his feet in a# huff.";
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else if (battle_enemy_name == "cactony slither duo")
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message[0] = "* Sir Slither can't slither away# from this.";
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}
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}
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