| 1 | function scr_battle_core_directory_flavor_text_enemy_3_sparing_1 |
| 2 | { |
| 3 | var battle_enemy_name = global.battle_enemy_name; |
| 4 | var enemy_mode_3 = global.enemy_mode_3; |
| 5 | var game_mode = global.game_mode; |
| 6 | if (game_mode == "customs") |
| 7 | { |
| 8 | } |
| 9 | else if (game_mode == "yellow") |
| 10 | { |
| 11 | } |
| 12 | } |