| 1 |
function scr_controls_debug_overworldscr_controls_debug_overworldfunction scr_controls_debug_overworld()
{
if (obj_frisk.moveable == true && global.text_box_open == false && global.battle_start == false)
{
key_left = keyboard_check_pressed(vk_numpad1) || keyboard_check_pressed(ord("1"));
key_right = keyboard_check_pressed(vk_numpad2) || keyboard_check_pressed(ord("2"));
key_select = keyboard_check_pressed(vk_numpad3) || keyboard_check_pressed(ord("3"));
key_left2 = keyboard_check_pressed(vk_numpad4) || keyboard_check_pressed(ord("4"));
key_right2 = keyboard_check_pressed(vk_numpad5) || keyboard_check_pressed(ord("5"));
key_select2 = keyboard_check_pressed(vk_numpad6) || keyboard_check_pressed(ord("6"));
}
else
{
key_display = 0;
key_left = 0;
key_right = 0;
key_select = 0;
key_left2 = 0;
key_right2 = 0;
key_select2 = 0;
}
key_display = keyboard_check_pressed(vk_numpad0) || keyboard_check_pressed(ord("0"));
key_reset = keyboard_check_pressed(ord("U"));
key_fps3 = keyboard_check_pressed(ord("I"));
key_fps30 = keyboard_check_pressed(ord("O"));
key_fps60 = keyboard_check_pressed(ord("P"));
} () |
| 2 |
{ |
| 3 |
if (obj_frisk.moveable == true && global.text_box_open == false && global.battle_start == false) |
| 4 |
{ |
| 5 |
key_left = keyboard_check_pressed(vk_numpad1) || keyboard_check_pressed(ord("1")); |
| 6 |
key_right = keyboard_check_pressed(vk_numpad2) || keyboard_check_pressed(ord("2")); |
| 7 |
key_select = keyboard_check_pressed(vk_numpad3) || keyboard_check_pressed(ord("3")); |
| 8 |
key_left2 = keyboard_check_pressed(vk_numpad4) || keyboard_check_pressed(ord("4")); |
| 9 |
key_right2 = keyboard_check_pressed(vk_numpad5) || keyboard_check_pressed(ord("5")); |
| 10 |
key_select2 = keyboard_check_pressed(vk_numpad6) || keyboard_check_pressed(ord("6")); |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
key_display = 0; |
| 15 |
key_left = 0; |
| 16 |
key_right = 0; |
| 17 |
key_select = 0; |
| 18 |
key_left2 = 0; |
| 19 |
key_right2 = 0; |
| 20 |
key_select2 = 0; |
| 21 |
} |
| 22 |
key_display = keyboard_check_pressed(vk_numpad0) || keyboard_check_pressed(ord("0")); |
| 23 |
key_reset = keyboard_check_pressed(ord("U")); |
| 24 |
key_fps3 = keyboard_check_pressed(ord("I")); |
| 25 |
key_fps30 = keyboard_check_pressed(ord("O")); |
| 26 |
key_fps60 = keyboard_check_pressed(ord("P")); |
| 27 |
} |