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gml_GlobalScript_scr_controls_debug_overworld

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function scr_controls_debug_overworld
scr_controls_debug_overworld

function scr_controls_debug_overworld() { if (obj_frisk.moveable == true && global.text_box_open == false && global.battle_start == false) { key_left = keyboard_check_pressed(vk_numpad1) || keyboard_check_pressed(ord("1")); key_right = keyboard_check_pressed(vk_numpad2) || keyboard_check_pressed(ord("2")); key_select = keyboard_check_pressed(vk_numpad3) || keyboard_check_pressed(ord("3")); key_left2 = keyboard_check_pressed(vk_numpad4) || keyboard_check_pressed(ord("4")); key_right2 = keyboard_check_pressed(vk_numpad5) || keyboard_check_pressed(ord("5")); key_select2 = keyboard_check_pressed(vk_numpad6) || keyboard_check_pressed(ord("6")); } else { key_display = 0; key_left = 0; key_right = 0; key_select = 0; key_left2 = 0; key_right2 = 0; key_select2 = 0; } key_display = keyboard_check_pressed(vk_numpad0) || keyboard_check_pressed(ord("0")); key_reset = keyboard_check_pressed(ord("U")); key_fps3 = keyboard_check_pressed(ord("I")); key_fps30 = keyboard_check_pressed(ord("O")); key_fps60 = keyboard_check_pressed(ord("P")); }
()
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{
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    if (obj_frisk.moveable == true && global.text_box_open == false && global.battle_start == false)
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    {
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        key_left = keyboard_check_pressed(vk_numpad1) || keyboard_check_pressed(ord("1"));
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        key_right = keyboard_check_pressed(vk_numpad2) || keyboard_check_pressed(ord("2"));
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        key_select = keyboard_check_pressed(vk_numpad3) || keyboard_check_pressed(ord("3"));
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        key_left2 = keyboard_check_pressed(vk_numpad4) || keyboard_check_pressed(ord("4"));
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        key_right2 = keyboard_check_pressed(vk_numpad5) || keyboard_check_pressed(ord("5"));
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        key_select2 = keyboard_check_pressed(vk_numpad6) || keyboard_check_pressed(ord("6"));
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    }
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    else
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    {
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        key_display = 0;
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        key_left = 0;
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        key_right = 0;
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        key_select = 0;
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        key_left2 = 0;
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        key_right2 = 0;
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        key_select2 = 0;
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    }
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    key_display = keyboard_check_pressed(vk_numpad0) || keyboard_check_pressed(ord("0"));
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    key_reset = keyboard_check_pressed(ord("U"));
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    key_fps3 = keyboard_check_pressed(ord("I"));
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    key_fps30 = keyboard_check_pressed(ord("O"));
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    key_fps60 = keyboard_check_pressed(ord("P"));
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}