|
1
|
function scr_create_player_attackscr_create_player_attack
function scr_create_player_attack()
{
if (global.battle_enemy_name == "macro froggit" && global.turns_passed == 0)
{
global.enemy_attacking = true;
exit;
}
var player_weapon = global.player_weapon;
var player_weapon_modifier = global.player_weapon_modifier;
switch (player_weapon)
{
case "Toy Gun":
switch (player_weapon_modifier)
{
case "Pebble Ammo":
case "Cff Bean Ammo":
case "Glass Ammo":
case "Super Ammo":
case "Silver Ammo":
instance_create(319, 319, obj_toy_gun_circle);
break;
case "Ice Pellets":
instance_create(319, 319, obj_toy_gun_circle_multi);
with (obj_toy_gun_circle_multi)
{
circle_count = 2;
event_user(1);
}
break;
case "Flint":
case "Friendliness Pellets":
case "Nails":
instance_create(319, 319, obj_toy_gun_circle_multi);
with (obj_toy_gun_circle_multi)
{
circle_count = 3;
event_user(1);
}
break;
default:
instance_create(319, 319, obj_toy_gun_circle);
}
instance_create(320, 320, obj_toy_gun_battle_circle);
break;
case "Wild Revolver":
instance_create(320, 320, obj_wild_revolver_battle_outline);
switch (player_weapon_modifier)
{
case "Pebble Ammo":
case "Cff Bean Ammo":
case "Glass Ammo":
case "Silver Ammo":
instance_create(319, 319 - obj_wild_revolver_battle_outline.target_radius, obj_wild_revolver_circle);
break;
case "Ice Pellets":
instance_create(319, 319 - obj_wild_revolver_battle_outline.target_radius, obj_wild_revolver_circle_multi);
with (obj_wild_revolver_circle_multi)
{
circle_count = 2;
event_user(1);
}
break;
case "Flint":
case "Friendliness Pellets":
case "Nails":
instance_create(319, 319 - obj_wild_revolver_battle_outline.target_radius, obj_wild_revolver_circle_multi);
with (obj_wild_revolver_circle_multi)
{
circle_count = 3;
event_user(1);
}
break;
default:
instance_create(319, 319 - obj_wild_revolver_battle_outline.target_radius, obj_wild_revolver_circle);
}
with (obj_wild_revolver_battle_outline)
event_user(0);
break;
default:
var random_generator = irandom_range(1, 2);
if (random_generator == 1)
instance_create(44, 255, obj_target_bar_battle);
else if (random_generator == 2)
instance_create(594, 255, obj_target_bar_battle_2);
instance_create(319, 320, obj_target_battle);
}
} ()
|
|
2
|
{
|
|
3
|
if (global.battle_enemy_name == "macro froggit" && global.turns_passed == 0)
|
|
4
|
{
|
|
5
|
global.enemy_attacking = true;
|
|
6
|
exit;
|
|
7
|
}
|
|
8
|
var player_weapon = global.player_weapon;
|
|
9
|
var player_weapon_modifier = global.player_weapon_modifier;
|
|
10
|
switch (player_weapon)
|
|
11
|
{
|
|
12
|
case "Toy Gun":
|
|
13
|
switch (player_weapon_modifier)
|
|
14
|
{
|
|
15
|
case "Pebble Ammo":
|
|
16
|
case "Cff Bean Ammo":
|
|
17
|
case "Glass Ammo":
|
|
18
|
case "Super Ammo":
|
|
19
|
case "Silver Ammo":
|
|
20
|
instance_create(319, 319, obj_toy_gun_circle);
|
|
21
|
break;
|
|
22
|
case "Ice Pellets":
|
|
23
|
instance_create(319, 319, obj_toy_gun_circle_multi);
|
|
24
|
with (obj_toy_gun_circle_multi)
|
|
25
|
{
|
|
26
|
circle_count = 2;
|
|
27
|
event_user(1);
|
|
28
|
}
|
|
29
|
break;
|
|
30
|
case "Flint":
|
|
31
|
case "Friendliness Pellets":
|
|
32
|
case "Nails":
|
|
33
|
instance_create(319, 319, obj_toy_gun_circle_multi);
|
|
34
|
with (obj_toy_gun_circle_multi)
|
|
35
|
{
|
|
36
|
circle_count = 3;
|
|
37
|
event_user(1);
|
|
38
|
}
|
|
39
|
break;
|
|
40
|
default:
|
|
41
|
instance_create(319, 319, obj_toy_gun_circle);
|
|
42
|
}
|
|
43
|
instance_create(320, 320, obj_toy_gun_battle_circle);
|
|
44
|
break;
|
|
45
|
case "Wild Revolver":
|
|
46
|
instance_create(320, 320, obj_wild_revolver_battle_outline);
|
|
47
|
switch (player_weapon_modifier)
|
|
48
|
{
|
|
49
|
case "Pebble Ammo":
|
|
50
|
case "Cff Bean Ammo":
|
|
51
|
case "Glass Ammo":
|
|
52
|
case "Silver Ammo":
|
|
53
|
instance_create(319, 319 - obj_wild_revolver_battle_outline.target_radius, obj_wild_revolver_circle);
|
|
54
|
break;
|
|
55
|
case "Ice Pellets":
|
|
56
|
instance_create(319, 319 - obj_wild_revolver_battle_outline.target_radius, obj_wild_revolver_circle_multi);
|
|
57
|
with (obj_wild_revolver_circle_multi)
|
|
58
|
{
|
|
59
|
circle_count = 2;
|
|
60
|
event_user(1);
|
|
61
|
}
|
|
62
|
break;
|
|
63
|
case "Flint":
|
|
64
|
case "Friendliness Pellets":
|
|
65
|
case "Nails":
|
|
66
|
instance_create(319, 319 - obj_wild_revolver_battle_outline.target_radius, obj_wild_revolver_circle_multi);
|
|
67
|
with (obj_wild_revolver_circle_multi)
|
|
68
|
{
|
|
69
|
circle_count = 3;
|
|
70
|
event_user(1);
|
|
71
|
}
|
|
72
|
break;
|
|
73
|
default:
|
|
74
|
instance_create(319, 319 - obj_wild_revolver_battle_outline.target_radius, obj_wild_revolver_circle);
|
|
75
|
}
|
|
76
|
with (obj_wild_revolver_battle_outline)
|
|
77
|
event_user(0);
|
|
78
|
break;
|
|
79
|
default:
|
|
80
|
var random_generator = irandom_range(1, 2);
|
|
81
|
if (random_generator == 1)
|
|
82
|
instance_create(44, 255, obj_target_bar_battle);
|
|
83
|
else if (random_generator == 2)
|
|
84
|
instance_create(594, 255, obj_target_bar_battle_2);
|
|
85
|
instance_create(319, 320, obj_target_battle);
|
|
86
|
}
|
|
87
|
}
|