1 |
function scr_damage_special_condition_reticle_yellowscr_damage_special_condition_reticle_yellowfunction scr_damage_special_condition_reticle_yellow()
{
var battle_enemy_name;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
}
}
if (battle_enemy_name == "micro froggit")
{
if (outline <= (small_circle * 0.25))
global.enemy_vulnerable = true;
else
global.enemy_vulnerable = false;
}
} () |
2 |
{ |
3 |
var battle_enemy_name; |
4 |
if (global.battling_boss == true) |
5 |
{ |
6 |
battle_enemy_name = global.battle_enemy_name; |
7 |
} |
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else |
9 |
{ |
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var act_number = global.act_number; |
11 |
switch (act_number) |
12 |
{ |
13 |
case 1: |
14 |
battle_enemy_name = global.battle_enemy_name_1; |
15 |
break; |
16 |
case 2: |
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battle_enemy_name = global.battle_enemy_name_2; |
18 |
break; |
19 |
case 3: |
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battle_enemy_name = global.battle_enemy_name_3; |
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break; |
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default: |
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battle_enemy_name = global.battle_enemy_name_1; |
24 |
} |
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} |
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if (battle_enemy_name == "micro froggit") |
27 |
{ |
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if (outline <= (small_circle * 0.25)) |
29 |
global.enemy_vulnerable = true; |
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else |
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global.enemy_vulnerable = false; |
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} |
33 |
} |