| 1 |
function scr_damage_special_condition_reticle_yellowscr_damage_special_condition_reticle_yellowfunction scr_damage_special_condition_reticle_yellow()
{
var battle_enemy_name;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
}
}
if (battle_enemy_name == "micro froggit")
{
if (outline <= (small_circle * 0.25))
global.enemy_vulnerable = true;
else
global.enemy_vulnerable = false;
}
} () |
| 2 |
{ |
| 3 |
var battle_enemy_name; |
| 4 |
if (global.battling_boss == true) |
| 5 |
{ |
| 6 |
battle_enemy_name = global.battle_enemy_name; |
| 7 |
} |
| 8 |
else |
| 9 |
{ |
| 10 |
var act_number = global.act_number; |
| 11 |
switch (act_number) |
| 12 |
{ |
| 13 |
case 1: |
| 14 |
battle_enemy_name = global.battle_enemy_name_1; |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
battle_enemy_name = global.battle_enemy_name_2; |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
battle_enemy_name = global.battle_enemy_name_3; |
| 21 |
break; |
| 22 |
default: |
| 23 |
battle_enemy_name = global.battle_enemy_name_1; |
| 24 |
} |
| 25 |
} |
| 26 |
if (battle_enemy_name == "micro froggit") |
| 27 |
{ |
| 28 |
if (outline <= (small_circle * 0.25)) |
| 29 |
global.enemy_vulnerable = true; |
| 30 |
else |
| 31 |
global.enemy_vulnerable = false; |
| 32 |
} |
| 33 |
} |