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1
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function scr_damage_special_condition_reticle_yellowscr_damage_special_condition_reticle_yellow
function scr_damage_special_condition_reticle_yellow()
{
var battle_enemy_name;
if (global.battling_boss == true)
{
battle_enemy_name = global.battle_enemy_name;
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
battle_enemy_name = global.battle_enemy_name_1;
break;
case 2:
battle_enemy_name = global.battle_enemy_name_2;
break;
case 3:
battle_enemy_name = global.battle_enemy_name_3;
break;
default:
battle_enemy_name = global.battle_enemy_name_1;
}
}
if (battle_enemy_name == "micro froggit")
{
if (outline <= (small_circle * 0.25))
global.enemy_vulnerable = true;
else
global.enemy_vulnerable = false;
}
} ()
|
|
2
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{
|
|
3
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var battle_enemy_name;
|
|
4
|
if (global.battling_boss == true)
|
|
5
|
{
|
|
6
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battle_enemy_name = global.battle_enemy_name;
|
|
7
|
}
|
|
8
|
else
|
|
9
|
{
|
|
10
|
var act_number = global.act_number;
|
|
11
|
switch (act_number)
|
|
12
|
{
|
|
13
|
case 1:
|
|
14
|
battle_enemy_name = global.battle_enemy_name_1;
|
|
15
|
break;
|
|
16
|
case 2:
|
|
17
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battle_enemy_name = global.battle_enemy_name_2;
|
|
18
|
break;
|
|
19
|
case 3:
|
|
20
|
battle_enemy_name = global.battle_enemy_name_3;
|
|
21
|
break;
|
|
22
|
default:
|
|
23
|
battle_enemy_name = global.battle_enemy_name_1;
|
|
24
|
}
|
|
25
|
}
|
|
26
|
if (battle_enemy_name == "micro froggit")
|
|
27
|
{
|
|
28
|
if (outline <= (small_circle * 0.25))
|
|
29
|
global.enemy_vulnerable = true;
|
|
30
|
else
|
|
31
|
global.enemy_vulnerable = false;
|
|
32
|
}
|
|
33
|
}
|