function scr_determine_armor_defensescr_determine_armor_defensefunction scr_determine_armor_defense() { var return_value = scr_item_stats_armor(global.player_armor); return return_value; }()
{
var return_value = scr_item_stats_armorscr_item_stats_armorfunction scr_item_stats_armor(arg0) { switch (arg0) { case "Worn Hat": if (global.option_easymode == true) return 3; else return 0; case "Nice Hat": if (global.option_easymode == true) return 5; else return 0; default: return 0; } }(global.player_armor);
return return_value;
}