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gml_GlobalScript_scr_determine_armor_modifier_defense

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function 
scr_determine_armor_modifier_defense
scr_determine_armor_modifier_defense

function
scr_determine_armor_modifier_defense()
{ var return_value =
scr_item_stats_armor_mod(global.player_armor_modifier);
return return_value; }
()
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{
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    var return_value = 
scr_item_stats_armor_mod
scr_item_stats_armor_mod

function
scr_item_stats_armor_mod(arg0)
{ switch (arg0) { case "Patch": return 0; case "Feather": return 2; case "Honeydew Pin": return 4; case "Band Merch Pin": return 5; case "Safety Jacket": return 6; case "Steel Buckle": return 7; case "Fancy Holster": return 8; case "Safety Goggles": return 9; case "Silver Scarf": return 6; case "G. Bandana": return 12; case "Delta Rune Patch": return 10; case "Golden Scarf": return 25; default: return 0; } }
(global.player_armor_modifier);
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    return return_value;
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}