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1
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function scr_determine_can_attack_attackingscr_determine_can_attack_attacking
function scr_determine_can_attack_attacking()
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (global.game_mode == "customs")
{
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
case "decibat":
if (global.enemy_sparing == true)
return false;
else
return true;
break;
case "dalv":
if (global.enemy_sparing == true || global.action_2_important == true)
return false;
else
return true;
break;
case "insomnitot solo":
if (global.enemy_sparing == true && global.enemy_low_hp == false)
return false;
else
return true;
break;
case "insomnitot duo":
if (((global.enemy_sparing == true && global.enemy_low_hp == false) || (global.enemy_dead + global.enemy_spared) >= 1) && ((global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false) || (global.enemy_dead_2 + global.enemy_spared_2) >= 1))
return false;
else
return true;
break;
case "know cone insomnitot duo":
if ((global.enemy_dead + global.enemy_spared) >= 1 && (global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false))
return false;
else
return true;
break;
case "cactony slither duo":
return true;
break;
case "martlet pacifist":
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 2:
case 3:
case 7:
return true;
break;
case 4:
if (global.turns_passed == 3)
return true;
else
return false;
break;
case 5:
if (global.turns_passed <= 4)
return true;
else
return false;
break;
case 6:
if (global.last_action_selected == "Action 3 Phase 2" || global.last_action_selected == "Action 3 Phase 1")
return true;
else
return false;
break;
default:
return false;
}
break;
case "martlet genocide":
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 2:
if (global.hit_count >= 3)
return true;
else
return false;
break;
case 3:
return true;
break;
default:
return false;
}
break;
case "dummy training pacifist":
return false;
break;
default:
return true;
}
}
} ()
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2
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{
|
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3
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var game_mode = global.game_mode;
|
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4
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var battle_enemy_name = global.battle_enemy_name;
|
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5
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if (global.game_mode == "customs")
|
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6
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{
|
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7
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}
|
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8
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else if (global.game_mode == "yellow")
|
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9
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{
|
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10
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switch (battle_enemy_name)
|
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11
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{
|
|
12
|
case "decibat":
|
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13
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if (global.enemy_sparing == true)
|
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14
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return false;
|
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15
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else
|
|
16
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return true;
|
|
17
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break;
|
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18
|
case "dalv":
|
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19
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if (global.enemy_sparing == true || global.action_2_important == true)
|
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20
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return false;
|
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21
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else
|
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22
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return true;
|
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23
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break;
|
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24
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case "insomnitot solo":
|
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25
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if (global.enemy_sparing == true && global.enemy_low_hp == false)
|
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26
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return false;
|
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27
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else
|
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28
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return true;
|
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29
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break;
|
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30
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case "insomnitot duo":
|
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31
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if (((global.enemy_sparing == true && global.enemy_low_hp == false) || (global.enemy_dead + global.enemy_spared) >= 1) && ((global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false) || (global.enemy_dead_2 + global.enemy_spared_2) >= 1))
|
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32
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return false;
|
|
33
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else
|
|
34
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return true;
|
|
35
|
break;
|
|
36
|
case "know cone insomnitot duo":
|
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37
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if ((global.enemy_dead + global.enemy_spared) >= 1 && (global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false))
|
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38
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return false;
|
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39
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else
|
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40
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return true;
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41
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break;
|
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42
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case "cactony slither duo":
|
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43
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return true;
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44
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break;
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45
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case "martlet pacifist":
|
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46
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var enemy_mode = global.enemy_mode;
|
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47
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switch (enemy_mode)
|
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48
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{
|
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49
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case 2:
|
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50
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case 3:
|
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51
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case 7:
|
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52
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return true;
|
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53
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break;
|
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54
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case 4:
|
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55
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if (global.turns_passed == 3)
|
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56
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return true;
|
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57
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else
|
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58
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return false;
|
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59
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break;
|
|
60
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case 5:
|
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61
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if (global.turns_passed <= 4)
|
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62
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return true;
|
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63
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else
|
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64
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return false;
|
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65
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break;
|
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66
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case 6:
|
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67
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if (global.last_action_selected == "Action 3 Phase 2" || global.last_action_selected == "Action 3 Phase 1")
|
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68
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return true;
|
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69
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else
|
|
70
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return false;
|
|
71
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break;
|
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72
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default:
|
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73
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return false;
|
|
74
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}
|
|
75
|
break;
|
|
76
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case "martlet genocide":
|
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77
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var enemy_mode = global.enemy_mode;
|
|
78
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switch (enemy_mode)
|
|
79
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{
|
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80
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case 2:
|
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81
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if (global.hit_count >= 3)
|
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82
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return true;
|
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83
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else
|
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84
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return false;
|
|
85
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break;
|
|
86
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case 3:
|
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87
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return true;
|
|
88
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break;
|
|
89
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default:
|
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90
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return false;
|
|
91
|
}
|
|
92
|
break;
|
|
93
|
case "dummy training pacifist":
|
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94
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return false;
|
|
95
|
break;
|
|
96
|
default:
|
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97
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return true;
|
|
98
|
}
|
|
99
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}
|
|
100
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}
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