| 1 |
function scr_determine_can_attack_attackingscr_determine_can_attack_attackingfunction scr_determine_can_attack_attacking()
{
var game_mode = global.game_mode;
var battle_enemy_name = global.battle_enemy_name;
if (global.game_mode == "customs")
{
}
else if (global.game_mode == "yellow")
{
switch (battle_enemy_name)
{
case "decibat":
if (global.enemy_sparing == true)
return false;
else
return true;
break;
case "dalv":
if (global.enemy_sparing == true || global.action_2_important == true)
return false;
else
return true;
break;
case "insomnitot solo":
if (global.enemy_sparing == true && global.enemy_low_hp == false)
return false;
else
return true;
break;
case "insomnitot duo":
if (((global.enemy_sparing == true && global.enemy_low_hp == false) || (global.enemy_dead + global.enemy_spared) >= 1) && ((global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false) || (global.enemy_dead_2 + global.enemy_spared_2) >= 1))
return false;
else
return true;
break;
case "know cone insomnitot duo":
if ((global.enemy_dead + global.enemy_spared) >= 1 && (global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false))
return false;
else
return true;
break;
case "cactony slither duo":
return true;
break;
case "martlet pacifist":
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 2:
case 3:
case 7:
return true;
break;
case 4:
if (global.turns_passed == 3)
return true;
else
return false;
break;
case 5:
if (global.turns_passed <= 4)
return true;
else
return false;
break;
case 6:
if (global.last_action_selected == "Action 3 Phase 2" || global.last_action_selected == "Action 3 Phase 1")
return true;
else
return false;
break;
default:
return false;
}
break;
case "martlet genocide":
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 2:
if (global.hit_count >= 3)
return true;
else
return false;
break;
case 3:
return true;
break;
default:
return false;
}
break;
case "dummy training pacifist":
return false;
break;
default:
return true;
}
}
} () |
| 2 |
{ |
| 3 |
var game_mode = global.game_mode; |
| 4 |
var battle_enemy_name = global.battle_enemy_name; |
| 5 |
if (global.game_mode == "customs") |
| 6 |
{ |
| 7 |
} |
| 8 |
else if (global.game_mode == "yellow") |
| 9 |
{ |
| 10 |
switch (battle_enemy_name) |
| 11 |
{ |
| 12 |
case "decibat": |
| 13 |
if (global.enemy_sparing == true) |
| 14 |
return false; |
| 15 |
else |
| 16 |
return true; |
| 17 |
break; |
| 18 |
case "dalv": |
| 19 |
if (global.enemy_sparing == true || global.action_2_important == true) |
| 20 |
return false; |
| 21 |
else |
| 22 |
return true; |
| 23 |
break; |
| 24 |
case "insomnitot solo": |
| 25 |
if (global.enemy_sparing == true && global.enemy_low_hp == false) |
| 26 |
return false; |
| 27 |
else |
| 28 |
return true; |
| 29 |
break; |
| 30 |
case "insomnitot duo": |
| 31 |
if (((global.enemy_sparing == true && global.enemy_low_hp == false) || (global.enemy_dead + global.enemy_spared) >= 1) && ((global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false) || (global.enemy_dead_2 + global.enemy_spared_2) >= 1)) |
| 32 |
return false; |
| 33 |
else |
| 34 |
return true; |
| 35 |
break; |
| 36 |
case "know cone insomnitot duo": |
| 37 |
if ((global.enemy_dead + global.enemy_spared) >= 1 && (global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false)) |
| 38 |
return false; |
| 39 |
else |
| 40 |
return true; |
| 41 |
break; |
| 42 |
case "cactony slither duo": |
| 43 |
return true; |
| 44 |
break; |
| 45 |
case "martlet pacifist": |
| 46 |
var enemy_mode = global.enemy_mode; |
| 47 |
switch (enemy_mode) |
| 48 |
{ |
| 49 |
case 2: |
| 50 |
case 3: |
| 51 |
case 7: |
| 52 |
return true; |
| 53 |
break; |
| 54 |
case 4: |
| 55 |
if (global.turns_passed == 3) |
| 56 |
return true; |
| 57 |
else |
| 58 |
return false; |
| 59 |
break; |
| 60 |
case 5: |
| 61 |
if (global.turns_passed <= 4) |
| 62 |
return true; |
| 63 |
else |
| 64 |
return false; |
| 65 |
break; |
| 66 |
case 6: |
| 67 |
if (global.last_action_selected == "Action 3 Phase 2" || global.last_action_selected == "Action 3 Phase 1") |
| 68 |
return true; |
| 69 |
else |
| 70 |
return false; |
| 71 |
break; |
| 72 |
default: |
| 73 |
return false; |
| 74 |
} |
| 75 |
break; |
| 76 |
case "martlet genocide": |
| 77 |
var enemy_mode = global.enemy_mode; |
| 78 |
switch (enemy_mode) |
| 79 |
{ |
| 80 |
case 2: |
| 81 |
if (global.hit_count >= 3) |
| 82 |
return true; |
| 83 |
else |
| 84 |
return false; |
| 85 |
break; |
| 86 |
case 3: |
| 87 |
return true; |
| 88 |
break; |
| 89 |
default: |
| 90 |
return false; |
| 91 |
} |
| 92 |
break; |
| 93 |
case "dummy training pacifist": |
| 94 |
return false; |
| 95 |
break; |
| 96 |
default: |
| 97 |
return true; |
| 98 |
} |
| 99 |
} |
| 100 |
} |