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function scr_dialogue_battle_action_selected_action_1_dunebud_bscr_dialogue_battle_action_selected_action_1_dunebud_bfunction scr_dialogue_battle_action_selected_action_1_dunebud_b()
{
var action_1_selected_count = global.action_1_selected_count_2;
var action_2_selected_count = global.action_2_selected_count_2;
if (global.enemy_low_hp_2 == true)
{
message[0] = "* You attempt to pat Dunebud.#* They slink away.";
global.last_action_selected_2 = "Action 1 Low HP";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_2_selected_count >= 1)
{
message[0] = "* You give Dunebud a few loving# pats.#* They nuzzle your hand.";
global.last_action_selected_2 = "Action 1 Sparing";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You cautiously pat the top of# Dunebud.#* They seem confused.";
global.last_action_selected_2 = "Action 1 Message 0";
global.last_action_selected = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_1_selected_count = global.action_1_selected_count_2; |
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var action_2_selected_count = global.action_2_selected_count_2; |
| 5 |
if (global.enemy_low_hp_2 == true) |
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{ |
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message[0] = "* You attempt to pat Dunebud.#* They slink away."; |
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global.last_action_selected_2 = "Action 1 Low HP"; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (action_2_selected_count >= 1) |
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{ |
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message[0] = "* You give Dunebud a few loving# pats.#* They nuzzle your hand."; |
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global.last_action_selected_2 = "Action 1 Sparing"; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You cautiously pat the top of# Dunebud.#* They seem confused."; |
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global.last_action_selected_2 = "Action 1 Message 0"; |
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global.last_action_selected = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |