| 1 |
function scr_dialogue_battle_action_selected_action_1_guardenerscr_dialogue_battle_action_selected_action_1_guardenerfunction scr_dialogue_battle_action_selected_action_1_guardener()
{
if (global.enemy_mode == 0)
{
message[0] = "* You wriggle within your# confines. The FIGHT vines# weakened!";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (global.enemy_mode == 1)
{
message[0] = "* You pick some flowers and offer# them. Guardener is too# distracted.";
global.last_action_selected = "Action 1 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
| 2 |
{ |
| 3 |
if (global.enemy_mode == 0) |
| 4 |
{ |
| 5 |
message[0] = "* You wriggle within your# confines. The FIGHT vines# weakened!"; |
| 6 |
global.last_action_selected = "Action 1 Message 0"; |
| 7 |
global.last_action_selected_2 = "Nothing"; |
| 8 |
global.last_action_selected_3 = "Nothing"; |
| 9 |
} |
| 10 |
else if (global.enemy_mode == 1) |
| 11 |
{ |
| 12 |
message[0] = "* You pick some flowers and offer# them. Guardener is too# distracted."; |
| 13 |
global.last_action_selected = "Action 1 Message 1"; |
| 14 |
global.last_action_selected_2 = "Nothing"; |
| 15 |
global.last_action_selected_3 = "Nothing"; |
| 16 |
} |
| 17 |
} |