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function scr_dialogue_battle_action_selected_action_1_insomnitot_ascr_dialogue_battle_action_selected_action_1_insomnitot_afunction scr_dialogue_battle_action_selected_action_1_insomnitot_a()
{
var action_1_selected_count = global.action_1_selected_count;
var action_3_selected_count = global.action_3_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You hum a little ditty.#* Insomnitot seems too distracted# to appreciate it.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (global.enemy_sparing == true)
{
message[0] = "* You attempt to sing a quiet# lullaby, but it seems your# services are no longer required.";
global.last_action_selected = "Action 1 Sparing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_3_selected_count >= 1)
{
message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot drifts off to sleep.";
global.last_action_selected = "Action 1 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot looks bored.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_1_selected_count = global.action_1_selected_count; |
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var action_3_selected_count = global.action_3_selected_count; |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You hum a little ditty.#* Insomnitot seems too distracted# to appreciate it."; |
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global.last_action_selected = "Action 1 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (global.enemy_sparing == true) |
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{ |
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message[0] = "* You attempt to sing a quiet# lullaby, but it seems your# services are no longer required."; |
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global.last_action_selected = "Action 1 Sparing"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (action_3_selected_count >= 1) |
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{ |
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message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot drifts off to sleep."; |
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global.last_action_selected = "Action 1 Message 1"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot looks bored."; |
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global.last_action_selected = "Action 1 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |