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1
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function scr_dialogue_battle_action_selected_action_1_insomnitot_ascr_dialogue_battle_action_selected_action_1_insomnitot_a
function scr_dialogue_battle_action_selected_action_1_insomnitot_a()
{
var action_1_selected_count = global.action_1_selected_count;
var action_3_selected_count = global.action_3_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You hum a little ditty.#* Insomnitot seems too distracted# to appreciate it.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (global.enemy_sparing == true)
{
message[0] = "* You attempt to sing a quiet# lullaby, but it seems your# services are no longer required.";
global.last_action_selected = "Action 1 Sparing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_3_selected_count >= 1)
{
message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot drifts off to sleep.";
global.last_action_selected = "Action 1 Message 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot looks bored.";
global.last_action_selected = "Action 1 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} ()
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2
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{
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3
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var action_1_selected_count = global.action_1_selected_count;
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4
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var action_3_selected_count = global.action_3_selected_count;
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5
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if (global.enemy_low_hp == true)
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6
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{
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7
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message[0] = "* You hum a little ditty.#* Insomnitot seems too distracted# to appreciate it.";
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8
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global.last_action_selected = "Action 1 Low HP";
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9
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global.last_action_selected_2 = "Nothing";
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10
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global.last_action_selected_3 = "Nothing";
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11
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}
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12
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else if (global.enemy_sparing == true)
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13
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{
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14
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message[0] = "* You attempt to sing a quiet# lullaby, but it seems your# services are no longer required.";
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15
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global.last_action_selected = "Action 1 Sparing";
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16
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global.last_action_selected_2 = "Nothing";
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17
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global.last_action_selected_3 = "Nothing";
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18
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}
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19
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else if (action_3_selected_count >= 1)
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20
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{
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21
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message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot drifts off to sleep.";
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22
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global.last_action_selected = "Action 1 Message 1";
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23
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global.last_action_selected_2 = "Nothing";
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24
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global.last_action_selected_3 = "Nothing";
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25
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}
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26
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else
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27
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{
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28
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message[0] = "* You attempt to sing a quiet# lullaby.#* Insomnitot looks bored.";
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29
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global.last_action_selected = "Action 1 Message 0";
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30
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global.last_action_selected_2 = "Nothing";
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31
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global.last_action_selected_3 = "Nothing";
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32
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}
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33
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}
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