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gml_GlobalScript_scr_dialogue_battle_action_selected_action_1_slither_b

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function scr_dialogue_battle_action_selected_action_1_slither_b
scr_dialogue_battle_action_selected_action_1_slither_b

function scr_dialogue_battle_action_selected_action_1_slither_b() { var action_1_selected_count = global.action_1_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You ask if Sir Slither can# keep up his attacks."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Action 1 Low HP"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You ask Sir Slither just what# he can help you with."; global.last_action_selected_2 = "Action 1 Message 0"; global.last_action_selected = "Nothing"; global.last_action_selected_3 = "Nothing"; } }
()
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{
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    var action_1_selected_count = global.action_1_selected_count;
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    if (global.enemy_low_hp == true)
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    {
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        message[0] = "* You ask if Sir Slither can#  keep up his attacks.";
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        global.last_action_selected = "Nothing";
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        global.last_action_selected_2 = "Action 1 Low HP";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else
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    {
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        message[0] = "* You ask Sir Slither just what#  he can help you with.";
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        global.last_action_selected_2 = "Action 1 Message 0";
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        global.last_action_selected = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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}