|
1
|
function scr_dialogue_battle_action_selected_action_2_dunebud_ascr_dialogue_battle_action_selected_action_2_dunebud_a
function scr_dialogue_battle_action_selected_action_2_dunebud_a()
{
var action_2_selected_count = global.action_2_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You reach out to Dunebud but# they back up.";
global.last_action_selected = "Action 2 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You shake Dunebud back and# forth.#* They giggle at you.";
global.last_action_selected = "Action 2 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} ()
|
|
2
|
{
|
|
3
|
var action_2_selected_count = global.action_2_selected_count;
|
|
4
|
if (global.enemy_low_hp == true)
|
|
5
|
{
|
|
6
|
message[0] = "* You reach out to Dunebud but# they back up.";
|
|
7
|
global.last_action_selected = "Action 2 Low HP";
|
|
8
|
global.last_action_selected_2 = "Nothing";
|
|
9
|
global.last_action_selected_3 = "Nothing";
|
|
10
|
}
|
|
11
|
else
|
|
12
|
{
|
|
13
|
message[0] = "* You shake Dunebud back and# forth.#* They giggle at you.";
|
|
14
|
global.last_action_selected = "Action 2 Message 0";
|
|
15
|
global.last_action_selected_2 = "Nothing";
|
|
16
|
global.last_action_selected_3 = "Nothing";
|
|
17
|
}
|
|
18
|
}
|