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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_penilla_a

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function scr_dialogue_battle_action_selected_action_2_penilla_a
scr_dialogue_battle_action_selected_action_2_penilla_a

function scr_dialogue_battle_action_selected_action_2_penilla_a() { if (global.enemy_low_hp == true) { message[0] = "* You tell Penilla that she's# wasting her time."; global.last_action_selected = "Action 2 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "* You put yourself in between# Penilla and her work."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (random_number == 1) { message[0] = "* You put yourself in between# Penilla and her work."; global.last_action_selected = "Action 2 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } } }
()
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{
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    if (global.enemy_low_hp == true)
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    {
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        message[0] = "* You tell Penilla that she's#  wasting her time.";
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        global.last_action_selected = "Action 2 Low HP";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "* You put yourself in between#  Penilla and her work.";
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            global.last_action_selected = "Action 2 Message 0";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "* You put yourself in between#  Penilla and her work.";
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            global.last_action_selected = "Action 2 Message 0";
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            global.last_action_selected_2 = "Nothing";
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            global.last_action_selected_3 = "Nothing";
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        }
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    }
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}