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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_dunebud_a

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function scr_dialogue_battle_action_selected_action_3_dunebud_a
scr_dialogue_battle_action_selected_action_3_dunebud_a

function scr_dialogue_battle_action_selected_action_3_dunebud_a() { var action_3_selected_count = global.action_3_selected_count; if (global.enemy_low_hp == true) { message[0] = "* You take a step at Dunebud to# intimidate them.#* They flinch a little."; global.last_action_selected = "Action 3 Low HP"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_3_selected_count >= 1) { message[0] = "* You make an angry face at Dunebud.#* They get scared."; global.last_action_selected = "Action 3 Message 1"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You wave your hand dismissively# at Dunebud.#* They don't understand."; global.last_action_selected = "Action 3 Message 0"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }
()
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{
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    var action_3_selected_count = global.action_3_selected_count;
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    if (global.enemy_low_hp == true)
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    {
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        message[0] = "* You take a step at Dunebud to#  intimidate them.#* They flinch a little.";
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        global.last_action_selected = "Action 3 Low HP";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else if (action_3_selected_count >= 1)
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    {
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        message[0] = "* You make an angry face at Dunebud.#* They get scared.";
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        global.last_action_selected = "Action 3 Message 1";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else
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    {
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        message[0] = "* You wave your hand dismissively#  at Dunebud.#* They don't understand.";
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        global.last_action_selected = "Action 3 Message 0";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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}