|
1
|
function scr_dialogue_battle_action_selected_action_3_insomnitot_bscr_dialogue_battle_action_selected_action_3_insomnitot_b
function scr_dialogue_battle_action_selected_action_3_insomnitot_b()
{
var action_3_selected_count_2 = global.action_3_selected_count_2;
if (global.enemy_low_hp_2 == true)
{
message[0] = "* You wave your hand slowly in# front of Insomnitot's face.#* It doesn't react.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 3 Low HP";
global.last_action_selected_3 = "Nothing";
}
else if (global.enemy_sparing_2 == true)
{
message[0] = "* You reach for Insomnitot's# tassel, but think better of# disturbing its slumber.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 3 Sparing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You swing Insomnitot's tassel# in front of its face.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Action 3 Message 0";
global.last_action_selected_3 = "Nothing";
}
} ()
|
|
2
|
{
|
|
3
|
var action_3_selected_count_2 = global.action_3_selected_count_2;
|
|
4
|
if (global.enemy_low_hp_2 == true)
|
|
5
|
{
|
|
6
|
message[0] = "* You wave your hand slowly in# front of Insomnitot's face.#* It doesn't react.";
|
|
7
|
global.last_action_selected = "Nothing";
|
|
8
|
global.last_action_selected_2 = "Action 3 Low HP";
|
|
9
|
global.last_action_selected_3 = "Nothing";
|
|
10
|
}
|
|
11
|
else if (global.enemy_sparing_2 == true)
|
|
12
|
{
|
|
13
|
message[0] = "* You reach for Insomnitot's# tassel, but think better of# disturbing its slumber.";
|
|
14
|
global.last_action_selected = "Nothing";
|
|
15
|
global.last_action_selected_2 = "Action 3 Sparing";
|
|
16
|
global.last_action_selected_3 = "Nothing";
|
|
17
|
}
|
|
18
|
else
|
|
19
|
{
|
|
20
|
message[0] = "* You swing Insomnitot's tassel# in front of its face.";
|
|
21
|
global.last_action_selected = "Nothing";
|
|
22
|
global.last_action_selected_2 = "Action 3 Message 0";
|
|
23
|
global.last_action_selected_3 = "Nothing";
|
|
24
|
}
|
|
25
|
}
|