| 1 | function scr_dialogue_battle_action_selected_action_3_slither_bscr_dialogue_battle_action_selected_action_3_slither_b()function scr_dialogue_battle_action_selected_action_3_slither_b ()
{
    var action_3_selected_count = global.action_3_selected_count;
    if (global.enemy_low_hp == true)
    {
        message[0] = "* You tell Sir Slither you don't#  think he can hold on much#  longer.";
        global.last_action_selected_2 = "Action 3 Low HP";
        global.last_action_selected = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
    else if (action_3_selected_count >= 1)
    {
        message[0] = "* You refuse to let Sir Slither#  become a main character.";
        global.last_action_selected_2 = "Action 3 Message 1";
        global.last_action_selected = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
    else
    {
        message[0] = "* You step away from Sir#  Slither. His pursuit falters.";
        global.last_action_selected_2 = "Action 3 Message 0";
        global.last_action_selected = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
} | 
    
    
        | 2 | { | 
    
    
        | 3 |     var action_3_selected_count = global.action_3_selected_count; | 
    
    
        | 4 |     if (global.enemy_low_hp == true) | 
    
    
        | 5 |     { | 
    
    
        | 6 |         message[0] = "* You tell Sir Slither you don't#  think he can hold on much#  longer."; | 
    
    
        | 7 |         global.last_action_selected_2 = "Action 3 Low HP"; | 
    
    
        | 8 |         global.last_action_selected = "Nothing"; | 
    
    
        | 9 |         global.last_action_selected_3 = "Nothing"; | 
    
    
        | 10 |     } | 
    
    
        | 11 |     else if (action_3_selected_count >= 1) | 
    
    
        | 12 |     { | 
    
    
        | 13 |         message[0] = "* You refuse to let Sir Slither#  become a main character."; | 
    
    
        | 14 |         global.last_action_selected_2 = "Action 3 Message 1"; | 
    
    
        | 15 |         global.last_action_selected = "Nothing"; | 
    
    
        | 16 |         global.last_action_selected_3 = "Nothing"; | 
    
    
        | 17 |     } | 
    
    
        | 18 |     else | 
    
    
        | 19 |     { | 
    
    
        | 20 |         message[0] = "* You step away from Sir#  Slither. His pursuit falters."; | 
    
    
        | 21 |         global.last_action_selected_2 = "Action 3 Message 0"; | 
    
    
        | 22 |         global.last_action_selected = "Nothing"; | 
    
    
        | 23 |         global.last_action_selected_3 = "Nothing"; | 
    
    
        | 24 |     } | 
    
    
        | 25 | } |