| 1 |
function scr_dialogue_battle_action_selected_action_3_sousborgscr_dialogue_battle_action_selected_action_3_sousborgfunction scr_dialogue_battle_action_selected_action_3_sousborg()
{
if (global.enemy_mode == 1)
{
message[0] = "* You tell Sousborg to throw that# puppy into the oven!";
global.last_action_selected_3 = "Action 3 Message 0";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
}
else if (global.enemy_mode == 2)
{
message[0] = "* You tell Sousborg to grab some# pepper and sprinkle it over the# egg.";
global.last_action_selected_3 = "Action 3 Message 1";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
}
} () |
| 2 |
{ |
| 3 |
if (global.enemy_mode == 1) |
| 4 |
{ |
| 5 |
message[0] = "* You tell Sousborg to throw that# puppy into the oven!"; |
| 6 |
global.last_action_selected_3 = "Action 3 Message 0"; |
| 7 |
global.last_action_selected = "Nothing"; |
| 8 |
global.last_action_selected_2 = "Nothing"; |
| 9 |
} |
| 10 |
else if (global.enemy_mode == 2) |
| 11 |
{ |
| 12 |
message[0] = "* You tell Sousborg to grab some# pepper and sprinkle it over the# egg."; |
| 13 |
global.last_action_selected_3 = "Action 3 Message 1"; |
| 14 |
global.last_action_selected = "Nothing"; |
| 15 |
global.last_action_selected_2 = "Nothing"; |
| 16 |
} |
| 17 |
} |