1 |
function scr_dialogue_battle_action_selected_action_3_trihectascr_dialogue_battle_action_selected_action_3_trihectafunction scr_dialogue_battle_action_selected_action_3_trihecta()
{
var action_3_selected_count = global.action_3_selected_count;
if (global.enemy_low_hp == true)
{
message[0] = "* You attempt to climb Trihecta,# but Tri snaps at your foot.";
global.last_action_selected = "Action 3 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You attempt to climb Trihecta.#* Tri pushes you away for# stepping on them.";
global.last_action_selected = "Action 3 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
2 |
{ |
3 |
var action_3_selected_count = global.action_3_selected_count; |
4 |
if (global.enemy_low_hp == true) |
5 |
{ |
6 |
message[0] = "* You attempt to climb Trihecta,# but Tri snaps at your foot."; |
7 |
global.last_action_selected = "Action 3 Low HP"; |
8 |
global.last_action_selected_2 = "Nothing"; |
9 |
global.last_action_selected_3 = "Nothing"; |
10 |
} |
11 |
else |
12 |
{ |
13 |
message[0] = "* You attempt to climb Trihecta.#* Tri pushes you away for# stepping on them."; |
14 |
global.last_action_selected = "Action 3 Message 0"; |
15 |
global.last_action_selected_2 = "Nothing"; |
16 |
global.last_action_selected_3 = "Nothing"; |
17 |
} |
18 |
} |